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build(deps): bump actions/upload-pages-artifact from 3 to 5 (#11)
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#33:
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build(deps): bump actions/checkout from 4 to 7 (#10)
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build(deps): bump actions/deploy-pages from 4 to 5 (#9)
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#31:
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fix: flaky Bevy reflective-hashing CI perf-gate test
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docs: add cookbook recipes for Unreal, reflective hashing, lint, sche…
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docs: fix a missed "Shipped" status marker in the cookbook
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docs: strip progress/roadmap framing from all documentation
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#27:
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feat: set up cargo-fuzz for the .foldback session-file parser
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docs: fix widespread stale status claims across README and docs site
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feat: Unity EditorWindow and Godot dock for reflective hashing
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docs: add the false-attribution troubleshooting section (risk plan T2…
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feat: CI-gate reflective-hashing performance, add Bevy editor dock
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feat: schema-drift detection for reflective hashing (all three engines)
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docs: confirm Unity reflective hashing works under real IL2CPP AOT
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feat(godot): reflective hashing (Godot binding, closes reflective-has…
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feat(unity): reflective hashing (Unity binding, plan step 11)
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feat(bevy): close the reflective-hashing visibility/correctness gaps
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feat(bevy): reflective hashing walker (Bevy first, per reflective-has…
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feat(unreal): reflective hashing + Mass Entity integration (Phase 5 c…
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Phase 5: Unreal binding — UFoldbackSubsystem over foldback-sys, verif…
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Phase 4: Godot binding — GDExtension via gdext, verified against real…
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Docs: bindings-unity-il2cpp is green in real CI, not just local
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Fix bindings-unity-il2cpp: buildalon/unity-setup@v1 pulls a dead Unit…
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Phase 3: verify Unity binding against real IL2CPP AOT compilation
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Phase 3: Unity binding — foldback-sys C ABI + C# UPM package
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