Releases: Fighter19/CnC_Generals_Zero_Hour
v2025.09.15
Note
The AppImage has been updated on 17.09.2025 09:20 CEST
DXVK was missing from the build and the provided OpenAL library was crashing.
If you receive a segmentation fault upon startup, try specifying the path to the ICD
of your system by providing the environment variable.
Also ensure to start it with "-win" and "-nosplash" in case of problems:
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json ./SAGE-x86_64.AppImageAdditional Info
If the normal AppImage crashes, try the "luxtor" variant (Third-party project! Proceed with caution!).
It includes the binary from d10sfan Luxtorpeda project.
I will investigate the cause in the meantime.
What's Changed
- Fix for Grouping units using LCtrl+ does not work #78 by @xpocho in #81
- Basic networking support on Linux machines. Runs for about 6 minutes before mismatch. Tested between ARM64 and x86_64
- Various sound related fixes
New Contributors
Full Changelog: ARM64-Test-1...v2025.09.15
ARM64-Test-1
This is the first (debug) binary built for ARM64.
I can't test it very far, because DXVK requires a Vulkan 1.3 compatible driver
and using LLVMPipe and X11 and 8GB of slow swap, I have approx. 1 FPS on an RPI3.
Also loading of the cursors seems to have problems.
However the intro should play, the files should mostly load, the shell map should appear and the menu seems to be working.
I still decided to upload this preview for anyone that's interested,
who might have a stronger ARM64 machine.
It has been built on Debian Bookworm for the RPI3.
Just drop it in the folder of the game and point LD_LIBRARY_PATH to the contained lib folder and you should be good to go.
EDIT: Has been tested with an RPI5 now and Debian testing. Unfortunately the Vulkan driver there is also not compatible with what's required for DXVK, as VK_EXT_robustness2 is missing. Furthermore libmss32 (which shouldn't have been built) is missing and the symlinks are wrong.
EDIT 10.05.2025: A new version of DXVK has been included which brings this version to a very playable state on a RPI5. A new version with OpenAL instead of MSS Stubs will follow. The stubs have been included for now.
EDIT 15.05.2025: Updated to include the OpenAL Build
WARNING: Make sure to use a proper heat sink as the RPI5 will run very hot!