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reverting neo/Prey/game_anim.cpp (f940bfe), adding aarch64/arm64 to idEventArg guard in neo/game/gamesys/Class.h (addresses win x64 breakage seen in #26, raspbian/aarch64 in #27) - #31

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FriskTheFallenHuman merged 1 commit into
FriskTheFallenHuman:mainfrom
m0rb:main
May 2, 2026

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@m0rb m0rb commented May 2, 2026

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inadvertently borked the animation system on Win x64 when trying to fix builds for Raspberry Pi. d'oh.

Weird 64-bit - to 32-bit - back to 64-bit stuff was happening, highlighted by the debug build and minidump supplied in issue #26.

Reverting things and adding aarch64/arm64 to the idEventArg guard should be a lot less problematic.

@FriskTheFallenHuman
FriskTheFallenHuman merged commit 43b380f into FriskTheFallenHuman:main May 2, 2026
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