modification to hhItem::SinglePlayerPickup - #37
Merged
FriskTheFallenHuman merged 1 commit intoJun 20, 2026
Conversation
…ion to hhItem::SinglePlayerPickup allowing map completion.
Owner
|
I'm surprise this was not tested by HumanHead lol, seems like its also present in the original game |
FriskTheFallenHuman
merged commit Jun 20, 2026
cb9662d
into
FriskTheFallenHuman:main
7 checks passed
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
@y2keeth ran into issues in maps/game/lotaa (#35), mostly timing related with the map's script; it also unveiled another edgecase bug while testing their savestate -- players can't collect the bow at the end of the map with a full inventory, preventing map completion.
this is a workaround for players that did a
give allcheat at any point up to that map.