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Fixes #2
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Fixes #2
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Changes `r_md5` to `r_enhancedmodels` and adds a second cvar `r_enhancedmodels_priority` with a comma separated value for loaders to use, allowing for further extension in the future.
due to invalid derivatives in pixel quads containing discarded pixels
caused by cubemap textures storing pointers to stack data
by decoding normals in the vertex shader
by decoding positions in the vertex shader
MDL code needed to be able to remap both the original vertex and a version of it with an UV seam adjustment applied. Since seam adjustments are not needed for MD3, we can use a smaller remapping table.
Needed for the invoker on NV now that vertices are only 8 bytes, which is smaller than the SSBO alignment requirement (16 bytes).
(e.g. when SCR_ModalMessage is called)
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