Fix server-side chat messages ignoring client locale#137
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Replace ChatComponentText(GCCoreUtil.translate(...)) with ChatComponentTranslation(...) across 16 files so that translation keys are resolved client-side in the player's own locale instead of always en_US on the dedicated server. Covers: BlockTelemetry, BlockNasaWorkbench, BlockShortRangeTelepad, BlockMachineMars, EntityAutoRocket, EntitySkeletonBoss, EntityCreeperBoss, EntitySlimeling, GCPlayerStats, ItemBasic, ItemFlag, ItemGrappleHook area, ItemAstroMiner, EntityAstroMiner, PacketSimple, CommandSpaceStation(Add|Remove)Owner.
Guvante
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Apr 29, 2026
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I didn't verify that this was all of them but all of the changes LGTM
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Summary
ChatComponentText(GCCoreUtil.translate(...)), which resolves the translation key server-side — alwaysen_USon a dedicated server.ChatComponentTranslation(key)across 16 files so the key is sent to the client and rendered in the player's own language.EnumColor.REDprefix cases migrated toChatStyle+EnumChatFormatting.translateWithFormatcases migrated toChatComponentTranslation(key, args...).appendSibling(new ChatComponentTranslation(...)).BlockBeamReceiver.sendIncorrectSideMessage()andItemGrappleHookmessage left unchanged — both execute client-side only.