Create alternate player model rendering strategy to improve compatibility with Et Futurum#138
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Dragovorn wants to merge 2 commits into
Draft
Create alternate player model rendering strategy to improve compatibility with Et Futurum#138Dragovorn wants to merge 2 commits into
Dragovorn wants to merge 2 commits into
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Create alternate player model rendering strategy using DelegatedModelBiped which is added in this Et Futurum PR: GTNewHorizons/Et-Futurum-Requiem#64 , improves compatibility with Et Futurum's 1.8 skin feature. There are likely rendering bugs with "edge cases" (most likely Mars Cryrogenic Chambers, because we're not registering PlayerRenderGC which fires an event on corpse rotate that cryogenic chambers supposedly hook into)
I'll be sure to clean up before unmarking this draft.
Neither rendering nor rendering optimization are my strong suits, please offer all improvements you can think of.