Skip to content

GameJawnsInc/Dream-World-IX

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2,287 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Dream World IX

A toolkit for building brand-new playable Final Fantasy IX content — and faithfully forking the real game — on the Memoria engine (Steam/GOG FF9).

The core: author a complete custom field — camera, walkmesh, painted background, NPCs, dialogue, gateways, encounters, events, story branching, cutscenes — from a single declarative field.toml, compiled into a drop-in Memoria mod; or fork any of FF9's ~674 real fields with their content carried faithfully. Around it: custom 3D battle backgrounds and battle tuning, multi-field campaigns and journeys (New Game → a selectable arc of forked game slices), items/equipment/shops, custom 3D character models (Blender round-trip), custom playable characters, overworld authoring (terrain, coastlines, entrances), custom music/SFX, and save/story-state tooling.

Public beta. The engine work is in-game proven; expect rough edges in docs and tooling. Bug reports and authoring questions: see Contributing.

The project is Dream World IX; the Python package is ff9mapkit (pip install ff9mapkit, import ff9mapkit).


Start here

Quickstart

Non-developers: the Windows installer (DreamWorldIX-Setup.exe, see Releases and installer/) installs everything, including the optional engine bundle. From a terminal:

pip install "ff9mapkit[assets]"        # or, from a checkout: cd ff9mapkit; pip install -e ".[assets]"
ff9mapkit setup                        # find the FF9 install, extract base assets, report engine status
ff9mapkit import <field> --out myroom --verbatim    # fork a real field — or `new` for original art

Prerequisites (Python 3.11+, a legally-owned Steam or GOG FF9 with Memoria) and the optional extras are in SETUP.md.

What's in here

Path What it is
ff9mapkit/ The Python toolkit (package ff9mapkit), its docs/, and worked examples/.
apps/ The desktop Workspace GUI (PySide6).
tools/ Repo-checkout dev-loop scripts (test-slot deploy, revert).
installer/ The Windows uv-bootstrap installer.
memoria-patches/ Engine patches (see Engine below).
release/ A complete kit-authored example mod (build oracle for the test suite).
SETUP.md Setup + CLI reference.

Engine

A novel field (from-scratch art or borrowing a real field's background) runs on a stock, unmodified Memoria install — as do custom battle backgrounds, custom 3D models, and custom music/SFX. No engine patching required.

A forked field also runs on stock Memoria for its physical layer (scene, walkmesh, camera, objects), but FF9 hardcodes some behaviors against the original field's id — narrow-map letterboxing, after-battle and off-mesh fixes — and those need the bundled engine patch set (memoria-patches/, s23s34) for fork fidelity. Overworld mesh authoring (terrain, land reclaim, coasts, water, entrances) requires the s34 mesh-override patch. The shipped engine bundle (dwix-custom-memoria-*.zip, installable via ff9mapkit setup --install-engine) contains these patches plus the F6 debug menu (s22) — an in-game warp/cheat/flag/time tool available in fields, battles, and on the overworld. Details: ENGINE.md.

Legal & provenance

Dream World IX is an unofficial, fan-made toolkit. It is not affiliated with, endorsed by, or sponsored by Square Enix. FINAL FANTASY IX is a trademark of Square Enix Holdings Co., Ltd.

This project ships no Final Fantasy IX game data. It is an authoring tool — like a ROM-hack patcher, it operates only on assets read from a copy of the game you legally own, and it does not distribute or enable piracy. The base assets it needs are regenerated from your install via ff9mapkit extract-templates. See DISCLAIMER.md and Provenance.

License & credits

MIT (© 2026 GameJawnsInc) — covers the Dream World IX / ff9mapkit source code only. It grants no rights to FINAL FANTASY IX game data, which belongs to Square Enix.

Built on the Memoria engine (MIT, © Albeoris); the bundled engine patches modify Memoria — see memoria-patches/. Claude Code was used extensively as a coding agent during development.

About

Custom Final Fantasy IX field maps. Author maps from a .toml file, or use the included GUI editor. Create from scratch, or use an existing map as a template. Edit game scripts, control NPCs, change chest/story/dialog contents - and much more

Topics

Resources

License

Contributing

Security policy

Stars

3 stars

Watchers

0 watching

Forks

Packages

 
 
 

Contributors

Languages