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🎨 Palette: Improve accessibility and fix build error#22

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palette-a11y-improvements-643897840873353350
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🎨 Palette: Improve accessibility and fix build error#22
Gamepulse wants to merge 1 commit into
Devfrom
palette-a11y-improvements-643897840873353350

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@Gamepulse
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This PR introduces several micro-UX and accessibility improvements to the Pascal Game Manager:

  1. Accessibility (A11y): Converted interactive elements (tags, metadata, status badges) from <span> with role="button" to semantic <button type="button">. This provides native keyboard support and better screen reader interaction.
  2. Context for Screen Readers: Added descriptive aria-label attributes to interactive elements, ensuring users with assistive technology understand the purpose of each button (e.g., "Filter by tag: RPG").
  3. Visual Focus States: Implemented focus-visible:ring-2 styles to provide clear visual feedback during keyboard navigation.
  4. Build Fix: Removed an unused hasIgdbId state variable in GameScreenshotsCarousel.tsx that was causing pnpm build (which includes strict TypeScript checks) to fail.
  5. Robustness: Ensured interactive badges on GameCard have proper z-indexing to remain clickable over cover images.

These changes ensure the application is more accessible, follows semantic HTML best practices, and maintains a healthy build state.


PR created automatically by Jules for task 643897840873353350 started by @Gamepulse

- Fix TypeScript build error in GameScreenshotsCarousel.tsx by removing unused state.
- Convert non-semantic interactive spans to buttons in GameCard.tsx.
- Add ARIA labels and focus-visible styles to tags and badges.
- Improve keyboard accessibility in GameDetailHeader.tsx.

Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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