🎨 Palette: Improve accessibility and fix build error#22
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- Fix TypeScript build error in GameScreenshotsCarousel.tsx by removing unused state. - Convert non-semantic interactive spans to buttons in GameCard.tsx. - Add ARIA labels and focus-visible styles to tags and badges. - Improve keyboard accessibility in GameDetailHeader.tsx. Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
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This PR introduces several micro-UX and accessibility improvements to the Pascal Game Manager:
<span>withrole="button"to semantic<button type="button">. This provides native keyboard support and better screen reader interaction.aria-labelattributes to interactive elements, ensuring users with assistive technology understand the purpose of each button (e.g., "Filter by tag: RPG").focus-visible:ring-2styles to provide clear visual feedback during keyboard navigation.hasIgdbIdstate variable inGameScreenshotsCarousel.tsxthat was causingpnpm build(which includes strict TypeScript checks) to fail.GameCardhave proper z-indexing to remain clickable over cover images.These changes ensure the application is more accessible, follows semantic HTML best practices, and maintains a healthy build state.
PR created automatically by Jules for task 643897840873353350 started by @Gamepulse