🎨 Palette: Improve GameCard accessibility#24
Conversation
- Convert span role="button" to semantic <button> elements in GameCard.tsx - Add aria-labels and focus-visible styles to GameCard interactive elements - Fix unused state variable in GameScreenshotsCarousel.tsx to resolve build error - Add unit tests for GameCard accessibility - Update Palette journal with UX learnings Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
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I have improved the accessibility of the
GameCardcomponent by converting non-semantic interactive elements into proper HTML buttons.💡 What:
span role="button"with<button type="button">for tags, metadata, and status badges.aria-labelattributes to these buttons.focus-visible:ring-2styles to ensure clear visual feedback for keyboard users.GameScreenshotsCarousel.tsxthat was causing build failures.🎯 Why:
This change makes the game library much more navigable for users who rely on keyboards or screen readers, ensuring that all interactive elements are correctly identified and reachable.
♿ Accessibility:
PR created automatically by Jules for task 8158581704525922385 started by @Gamepulse