🎨 Palette: Accessibility and Semantic HTML Overhaul#26
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…mponents This change refactors `GameCard`, `GameDetailHeader`, and `GameScreenshotsCarousel` to use semantic HTML and improve accessibility. 💡 What: - Converted metadata spans and folder paths to `<button type="button">`. - Added `aria-label` to icon-only buttons, badges, and filters. - Implemented consistent `focus-visible` ring styles for keyboard navigation. - Added `aria-labelledby` to `GameCard` for screen reader context. - Marked decorative icons and overlays with `aria-hidden="true"`. - Fixed an unused variable TypeScript error in `GameScreenshotsCarousel.tsx`. 🎯 Why: Makes the application fully navigable via keyboard and accessible to screen reader users, while maintaining the same visual design. ♿ Accessibility: - Native keyboard support for all interactive elements. - Clear focus indicators. - Proper ARIA roles and labels for all interactive elements. Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
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Refactored core library components to use semantic
<button>elements instead of non-semantic tags with click handlers. Added ARIA labels, focus-visible styles, and improved screen reader context forGameCardandGameDetailHeader. Also fixed a pre-existing TypeScript error inGameScreenshotsCarousel.PR created automatically by Jules for task 9793544045812466522 started by @Gamepulse