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🎨 Palette: Add game deletion confirmation and fix build error#28

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palette/delete-confirmation-and-build-fix-7306369309621496888
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🎨 Palette: Add game deletion confirmation and fix build error#28
Gamepulse wants to merge 1 commit into
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palette/delete-confirmation-and-build-fix-7306369309621496888

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@Gamepulse
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This PR introduces a micro-UX improvement by adding a confirmation step for game deletion, ensuring users don't accidentally remove games from their library. It also resolves a TypeScript issue in the screenshots carousel that was preventing the production build from succeeding.

💡 What:

  • Added window.confirm(t('confirmDelete')) in GameDetail.tsx.
  • Removed unused hasIgdbId in GameScreenshotsCarousel.tsx.

🎯 Why:

  • UX safety: Prevent accidental data loss.
  • Build stability: Fix tsc error on unused variables.

Accessibility:

  • Uses native window.confirm which is highly accessible and familiar to users.
  • Cleaned up unused state to improve code quality and maintainability.

PR created automatically by Jules for task 7306369309621496888 started by @Gamepulse

- Added a `window.confirm` dialog to the `handleDelete` function in `GameDetail.tsx` to prevent accidental deletions.
- Fixed a TypeScript error in `GameScreenshotsCarousel.tsx` by removing the unused `hasIgdbId` state variable, which was blocking the production build.
- Updated Palette's journal with learnings regarding destructive actions and build strictness.

Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
@google-labs-jules
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