🎨 Palette: UX and accessibility improvements to Game Detail#31
🎨 Palette: UX and accessibility improvements to Game Detail#31Gamepulse wants to merge 1 commit into
Conversation
Implemented several accessibility and usability enhancements in the Game Detail view: - Added confirmation dialog for game deletion. - Improved form accessibility by associating labels with inputs/selects using unique IDs. - Enhanced screen reader support for icon-only buttons with aria-labels and aria-hidden emojis. - Fixed a build error by removing an unused state variable. - Ensured consistent hover and focus states across interactive elements. Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
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🎨 Palette: micro-UX and accessibility improvements to Game Detail
This PR introduces small but high-impact accessibility and usability improvements to the Pascal Game Manager's Game Detail interface.
💡 What
window.confirmdialog before deleting a game to prevent accidental data loss.GameDetail.tsxandGameDetailHeader.tsxwith their respective input, select, and textarea elements using unique IDs and thehtmlForattribute.aria-labelandtitleto all icon-only buttons (Favorite, Delete, Save, Cancel, Clear Path, Edit). Wrapped decorative emojis and characters in<span aria-hidden="true">to ensure clean screen reader output.hasIgdbIdstate variable inGameScreenshotsCarousel.tsxthat was causing build failures.🎯 Why
These changes ensure that the application is accessible to users who rely on screen readers or keyboard navigation, while also adding a necessary safety net for destructive actions. Properly labeled form controls and meaningful button labels make the interface more intuitive and professional.
♿ Accessibility
🎁 Verification
pnpm buildandpnpm test.translations.ts.PR created automatically by Jules for task 544931712784077937 started by @Gamepulse