🎨 Palette: UX and Accessibility Improvements#43
Conversation
- Added confirmation dialog for game deletion. - Added "Clear Rating" button to allow unsetting personal ratings. - Improved accessibility with aria-labels for icon-only buttons. - Fixed build error by removing unused state. - Added missing i18n keys for new features. Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
I have implemented several micro-UX and accessibility improvements:
GameDetail.tsxto prevent accidental data loss.GameDetailHeader.tsx. Since the HTML5 range input used for personal ratings cannot represent a null state, this button allows users to unset their rating entirely.aria-labelto the Quick Assign buttons inGameCard.tsx.aria-labelto the Favorite toggle inGameDetailHeader.tsx.aria-labelto the executable path clear button inGameDetail.tsx.clearRatingandquickAssignPlatformtranslation keys for both English and French.hasIgdbIdinGameScreenshotsCarousel.tsxthat was causing the production build to fail.All changes are under 50 lines per component and follow the project's existing patterns. Verified with
pnpm testandpnpm build.PR created automatically by Jules for task 7494303666254535233 started by @Gamepulse