Is there a particular reason that the values in tag files get rounded to two decimal places in IRTV? Is there some way to change this to see the full value of a decimal like you can for legacy games in Assembly?
For instance, if you're looking at autoaim angles for a gun in the weapon tags, you can only see two decimal places worth of precision. Since those angles are given in radians, it creates a situation where you can only determine the default value of the parameter to within about 0.5 degrees of its true value (e.g. both 0.025 and 0.0349 radians get rounded to 0.03). Any values less than 0.005 get rounded to 0 as well.
Is there a particular reason that the values in tag files get rounded to two decimal places in IRTV? Is there some way to change this to see the full value of a decimal like you can for legacy games in Assembly?
For instance, if you're looking at autoaim angles for a gun in the weapon tags, you can only see two decimal places worth of precision. Since those angles are given in radians, it creates a situation where you can only determine the default value of the parameter to within about 0.5 degrees of its true value (e.g. both 0.025 and 0.0349 radians get rounded to 0.03). Any values less than 0.005 get rounded to 0 as well.