I design and build interactive systems for games and web products — from combat, progression, economy, UI/UX, and player feedback systems to modern SaaS dashboards and frontend applications.
My work sits between design thinking and hands-on implementation. I focus on turning ideas into clear, playable, usable systems with structured logic, readable flows, and portfolio-ready presentation.
- Technical Game Design
- Systems Design
- Gameplay Prototyping
- Combat, Progression, and Economy Systems
- Game UI/UX and Player Feedback
- Level and Puzzle Flow
- Front-End Development
- SaaS Dashboards and Product Interfaces
- Responsive Web Applications
| Project | Type | Tech | Live / Repo |
|---|---|---|---|
| Game Systems Design Showcase | Game systems design case studies | Design Docs, UE5, Roblox, Systems Design | Repo |
| ResumePilot | AI-style resume builder SaaS frontend | React, Vite, Tailwind CSS | Live Demo |
| NexaDash | SaaS admin dashboard | React, Vite, Tailwind CSS | Live Demo |
| SET Store | E-commerce storefront and marketplace dashboard | React, Vite, Redux Toolkit, Tailwind CSS | Live Demo |
| StudioTrack | Game production tracker | React, Vite, Node.js, Express, Prisma | Live Demo |
| Portfolio Website | Personal portfolio website | HTML, CSS, JavaScript | Website |
Replace the ResumePilot “Live Demo” text with your final Vercel link if the URL changes.
A curated repository of design breakdowns and implementation-ready case studies covering:
- Combat and roguelite progression in LostPulse
- Match-3 and mobile puzzle systems in BeatTheBlock
- Economy, raids, automation, and rebirth systems in Roblox Zombie Tycoon
- Objective tracking, interaction, and puzzle flow in DeadlyCuriosity
This repo is the clearest representation of my work as a Technical Game Designer / Systems Designer.
A 2D roguelite platformer built around responsive movement, combat timing, relic-driven builds, active skills, enemy pressure, and meta progression.
Systems covered:
- 2D side-scroller movement
- Light, heavy, charge, and air attacks
- Startup / active / recovery combat timing
- Health, damage, hitbox, and hurtbox components
- Relics, weapons, shop, and upgrade systems
- Meta currency, permanent upgrades, and save flow
- C++-driven UI structure
A mobile puzzle project focused on board interaction, match logic, special pieces, combo resolution, objectives, and mobile UI feedback.
Systems covered:
- Match-3 and block puzzle modes
- Board state management
- Drag-and-drop interaction
- Rocket, bomb, and color bomb special pieces
- Combo resolution rules
- Dead-board detection and reshuffle logic
- Floating score and combo feedback
A first-person puzzle / escape-room project focused on interaction design, notebook objectives, clue discovery, room-based progression, and puzzle dependencies.
Systems covered:
- Interactable object system
- Prompt and inspect UI
- Notebook / objective tracking
- Code panels and locked doors
- Room-by-room puzzle progression
- C++ / UMG implementation structure
A systems-heavy Roblox tycoon concept built around production loops, automation, raids, rebirths, retention systems, and social progression.
Systems covered:
- Multi-stage production pipeline
- Worker and manager automation
- Raid rules and protection windows
- Rebirth progression
- Daily and playtime rewards
- Leaderboards and community rewards
An AI-style resume builder SaaS frontend with marketing pages, authentication UI, dashboard flow, builder workflow, local persistence, and resume export.
Highlights:
- Resume builder with live preview
- PDF / DOCX / DOC export
- Template browsing
- Pricing and dashboard pages
- Authentication UI
- Local browser persistence
A modern SaaS admin dashboard focused on products, customers, orders, analytics, import/export workflows, reporting, and notification UI.
Highlights:
- Dashboard overview
- Product, customer, and order management
- Import and export workflows
- Report export
- Notification panel
- Authentication-aware UI flow
A multi-role e-commerce frontend with storefront browsing, product details, cart, wishlist, checkout, customer account area, admin dashboard, and vendor workspace.
Highlights:
- Product browsing and product details
- Cart and checkout flow
- Wishlist and customer account pages
- Admin dashboard
- Vendor workspace
- Multi-currency support
- Local persistence and mock commerce logic
A game production tracker designed for managing projects, teams, tasks, bugs, milestones, comments, and studio workflows.
Highlights:
- Frontend demo live on Vercel
- Backend-ready Express / Prisma server included
- Game production workflow focus
- Project and task management structure
- Studio-oriented dashboard UX
- I design systems, not only isolated features.
- I translate design intent into working gameplay, UI, or product flows.
- I understand player and user feedback loops.
- I work across documentation, prototyping, balancing, implementation, and iteration.
- I build projects with clear structure, readable logic, and recruiter-friendly presentation.
I am currently focused on building a stronger portfolio around:
- Technical Game Design
- Systems Design
- Gameplay and UI implementation
- Front-End dashboards
- SaaS-style web applications
- Interactive product experiences
- Portfolio: ahmedmostafa.click
- LinkedIn: Ahmed Mostafa
- Itch.io: gedoo57.itch.io
