build: per-UE-version plugin packaging script + prebuilt-zip docs - #53
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… release zips Adds tools/build-plugin.ps1: runs 'RunUAT BuildPlugin' for one UE version and zips a distributable UnrealMCPython_<engine>_<version>.zip (Binaries + Source + Content + .uplugin). Run locally once per installed UE version — the same model KawaiiPhysics uses for its per-version releases. GitHub-hosted CI can't do this (no Unreal Engine on the runner). README Step 1 now documents the two release assets: the precompiled per-version zip (no C++ toolchain needed) and the source-only zip (Unreal compiles on first open). Used to produce UnrealMCPython_5.7_2.2.0.zip, now attached to the v2.2.0 release.
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Summary
Enables KawaiiPhysics-style per-UE-version precompiled plugin releases alongside the existing source zip.
tools/build-plugin.ps1—RunUAT BuildPluginfor one UE version → zipsUnrealMCPython_<engine>_<version>.zip(Binaries + Source + Content + .uplugin). Run locally per installed UE version; GitHub-hosted CI can't (no UE on the runner), same as KawaiiPhysics (which builds locally — no in-repo CI for it).Already used to build & attach
UnrealMCPython_5.7_2.2.0.zip(15 MB, BUILD SUCCESSFUL on UE 5.7) to the v2.2.0 release. UE 5.8 binary is one command once that engine is available.Docs/tooling only — no plugin code change.
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