chore(release): source zip naming (dev → main) - #60
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) The source-only asset was UnrealMCPython-v<tag>.zip while the precompiled binaries are UnrealMCPython_<engine>_<ver>.zip, so users couldn't tell which was which and kept grabbing the source zip by mistake (it then fails to compile without a C++ toolchain). Rename the source asset to the same UnrealMCPython_<variant>_<ver>.zip shape so "Source" is explicit. README updated to match; the v2.2.0 release asset was renamed in place.
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Promotes #59 — renames the source release asset to
UnrealMCPython_Source_<ver>.zip(CI + README), matching the precompiled binary naming so users stop grabbing the source zip by mistake.