UE 5.6 support (dev → main) - #63
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…62) UAnimStateNode::GetResultNodeInsideState() was added in UE 5.7, so the state-machine builder failed to compile on 5.6 (C2039). Guard it with an engine-version macro: use the official API on 5.7+, and on 5.6 (and older) find the state result by scanning the state's bound graph for the UAnimGraphNode_StateResult. Verified: BuildPlugin succeeds on UE 5.6, 5.7, and 5.8; the 5.7+ path is unchanged.
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Promotes #62 — engine-version-guarded fix so
ue_build_anim_state_machinecompiles on UE 5.6 (GetResultNodeInsideState()is 5.7+ only). Completes 5.6/5.7/5.8 binary coverage.Verified on a live UE 5.6 editor (clean project + precompiled binary): plugin loads (no incompatibility prompt), TCP :12029 up, E2E 254/254, anim_blueprint 15/15 (exercises the new 5.6 code path).