Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 10 additions & 0 deletions Core/Libraries/Source/WWVegas/WW3D2/htree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -529,6 +529,11 @@ bool HTreeClass::Simple_Evaluate_Pivot
*=============================================================================================*/
void HTreeClass::Base_Update(const Matrix3D & root)
{
// Validate Pivot array exists and has at least one element
if (Pivot == NULL || NumPivots <= 0) {
return;
}

PivotClass *pivot;

Pivot[0].Transform = root;
Expand All @@ -538,6 +543,11 @@ void HTreeClass::Base_Update(const Matrix3D & root)

pivot = &Pivot[piv_idx];

// Validate parent pointer before accessing it
if (pivot->Parent == NULL) {
continue;
}

assert(pivot->Parent != NULL);
Matrix3D::Multiply(pivot->Parent->Transform, pivot->BaseTransform, &(pivot->Transform));
pivot->IsVisible = 1;
Expand Down
6 changes: 6 additions & 0 deletions Generals/Code/Libraries/Source/WWVegas/WW3D2/animobj.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -766,6 +766,12 @@ void Animatable3DObjClass::Update_Sub_Object_Transforms(void)
*/
CompositeRenderObjClass::Update_Sub_Object_Transforms();

// Validate HTree exists before accessing it
if (HTree == NULL) {
Set_Hierarchy_Valid(true);
return;
}

/*
** Update the transforms
*/
Expand Down
21 changes: 21 additions & 0 deletions Generals/Code/Libraries/Source/WWVegas/WW3D2/hlod.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3348,15 +3348,31 @@ void HLodClass::Update_Sub_Object_Transforms(void)
*/
Animatable3DObjClass::Update_Sub_Object_Transforms();

// Validate HTree exists before accessing it
if (HTree == NULL) {
Set_Sub_Object_Transforms_Dirty(false);
return;
}

/*
** Put the computed transforms into our sub objects.
*/
int lod,model;

for (lod = 0; lod < LodCount; lod++) {
// Validate LOD array exists
if (Lod == NULL) {
break;
}

for (model = 0; model < Lod[lod].Count(); model++) {

RenderObjClass * robj = Lod[lod][model].Model;
// Validate render object pointer before using it
if (robj == NULL) {
continue;
}

int bone = Lod[lod][model].BoneIndex;

robj->Set_Transform(HTree->Get_Transform(bone));
Expand All @@ -3368,6 +3384,11 @@ void HLodClass::Update_Sub_Object_Transforms(void)
for (model = 0; model < AdditionalModels.Count(); model++) {

RenderObjClass * robj = AdditionalModels[model].Model;
// Validate render object pointer before using it
if (robj == NULL) {
continue;
}

int bone = AdditionalModels[model].BoneIndex;

robj->Set_Transform(HTree->Get_Transform(bone));
Expand Down
6 changes: 6 additions & 0 deletions GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/animobj.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -765,6 +765,12 @@ void Animatable3DObjClass::Update_Sub_Object_Transforms(void)
*/
CompositeRenderObjClass::Update_Sub_Object_Transforms();

// Validate HTree exists before accessing it
if (HTree == NULL) {
Set_Hierarchy_Valid(true);
return;
}

/*
** Update the transforms
*/
Expand Down
21 changes: 21 additions & 0 deletions GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/hlod.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3348,15 +3348,31 @@ void HLodClass::Update_Sub_Object_Transforms(void)
*/
Animatable3DObjClass::Update_Sub_Object_Transforms();

// Validate HTree exists before accessing it
if (HTree == NULL) {
Set_Sub_Object_Transforms_Dirty(false);
return;
}

/*
** Put the computed transforms into our sub objects.
*/
int lod,model;

for (lod = 0; lod < LodCount; lod++) {
// Validate LOD array exists
if (Lod == NULL) {
break;
}

for (model = 0; model < Lod[lod].Count(); model++) {

RenderObjClass * robj = Lod[lod][model].Model;
// Validate render object pointer before using it
if (robj == NULL) {
continue;
}

int bone = Lod[lod][model].BoneIndex;

robj->Set_Transform(HTree->Get_Transform(bone));
Expand All @@ -3368,6 +3384,11 @@ void HLodClass::Update_Sub_Object_Transforms(void)
for (model = 0; model < AdditionalModels.Count(); model++) {

RenderObjClass * robj = AdditionalModels[model].Model;
// Validate render object pointer before using it
if (robj == NULL) {
continue;
}

int bone = AdditionalModels[model].BoneIndex;

robj->Set_Transform(HTree->Get_Transform(bone));
Expand Down
Loading