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14 changes: 12 additions & 2 deletions Generals/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1617,7 +1617,12 @@ void Locomotor::moveTowardsPositionLegs(Object* obj, PhysicsBehavior *physics, c
}

Real relAngle = stdAngleDiff(desiredAngle, angle);
locoUpdate_moveTowardsAngle(obj, desiredAngle);
Coord3D desiredPos;
desiredPos.x = obj->getPosition()->x + Cos(desiredAngle) * 1000.0f;
desiredPos.y = obj->getPosition()->y + Sin(desiredAngle) * 1000.0f;
desiredPos.z = obj->getPosition()->z;
PhysicsTurningType rotating = rotateTowardsPosition(obj, desiredPos);
physics->setTurning(rotating);

//
// Modulate speed according to turning. The more we have to turn, the slower we go
Expand Down Expand Up @@ -1738,7 +1743,12 @@ void Locomotor::moveTowardsPositionClimb(Object* obj, PhysicsBehavior *physics,
relAngle = stdAngleDiff(desiredAngle, angle);
}

locoUpdate_moveTowardsAngle(obj, desiredAngle);
Coord3D desiredPos;
desiredPos.x = obj->getPosition()->x + Cos(desiredAngle) * 1000.0f;
desiredPos.y = obj->getPosition()->y + Sin(desiredAngle) * 1000.0f;
desiredPos.z = obj->getPosition()->z;
PhysicsTurningType rotating = rotateTowardsPosition(obj, desiredPos);
physics->setTurning(rotating);

//
// Modulate speed according to turning. The more we have to turn, the slower we go
Expand Down
14 changes: 12 additions & 2 deletions GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1647,7 +1647,12 @@ void Locomotor::moveTowardsPositionLegs(Object* obj, PhysicsBehavior *physics, c
}

Real relAngle = stdAngleDiff(desiredAngle, angle);
locoUpdate_moveTowardsAngle(obj, desiredAngle);
Coord3D desiredPos;
desiredPos.x = obj->getPosition()->x + Cos(desiredAngle) * 1000.0f;
desiredPos.y = obj->getPosition()->y + Sin(desiredAngle) * 1000.0f;
desiredPos.z = obj->getPosition()->z;
PhysicsTurningType rotating = rotateTowardsPosition(obj, desiredPos);
physics->setTurning(rotating);

//
// Modulate speed according to turning. The more we have to turn, the slower we go
Expand Down Expand Up @@ -1768,7 +1773,12 @@ void Locomotor::moveTowardsPositionClimb(Object* obj, PhysicsBehavior *physics,
relAngle = stdAngleDiff(desiredAngle, angle);
}

locoUpdate_moveTowardsAngle(obj, desiredAngle);
Coord3D desiredPos;
desiredPos.x = obj->getPosition()->x + Cos(desiredAngle) * 1000.0f;
desiredPos.y = obj->getPosition()->y + Sin(desiredAngle) * 1000.0f;
desiredPos.z = obj->getPosition()->z;
PhysicsTurningType rotating = rotateTowardsPosition(obj, desiredPos);
physics->setTurning(rotating);

//
// Modulate speed according to turning. The more we have to turn, the slower we go
Expand Down
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