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Add null check for system time string before drawing - #192

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seer/fix/draw-system-time-null-check
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Add null check for system time string before drawing#192
seer-by-sentry[bot] wants to merge 1 commit into
mainfrom
seer/fix/draw-system-time-null-check

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@seer-by-sentry seer-by-sentry Bot commented Jan 2, 2026

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Fixes CLIENT-1C6. The issue was that: Uninitialized m_systemTimeString pointer is dereferenced during UI rendering, causing read access violation in texture building.

  • Added a check for m_systemTimeString validity at the start of InGameUI::drawSystemTime.
  • If m_systemTimeString is invalid, the function now returns immediately, preventing unnecessary processing or potential crashes.

This fix was generated by Seer in Sentry, triggered automatically. 👁️ Run ID: 8115236

Not quite right? Click here to continue debugging with Seer.

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