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22 changes: 18 additions & 4 deletions GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/part_buf.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -270,7 +270,10 @@ ParticleBufferClass::ParticleBufferClass
{
LineGroup=W3DNEW LineGroupClass();
LineGroup->Set_Flag(LineGroupClass::TRANSFORM, true);
LineGroup->Set_Texture(tex);
// Only set texture if it's not NULL to prevent access violation
if (tex) {
LineGroup->Set_Texture(tex);
}
LineGroup->Set_Shader(shader);
LineGroup->Set_Line_Mode(LineGroupClass::TETRAHEDRON);
TailPosition = NEW_REF( ShareBufferClass<Vector3> , (MaxNum, "ParticleBufferClass::TailPosition" ) );
Expand All @@ -283,7 +286,10 @@ ParticleBufferClass::ParticleBufferClass
{
LineGroup=W3DNEW LineGroupClass();
LineGroup->Set_Flag(LineGroupClass::TRANSFORM, true);
LineGroup->Set_Texture(tex);
// Only set texture if it's not NULL to prevent access violation
if (tex) {
LineGroup->Set_Texture(tex);
}
LineGroup->Set_Shader(shader);
LineGroup->Set_Line_Mode(LineGroupClass::PRISM);
TailPosition = NEW_REF( ShareBufferClass<Vector3> , (MaxNum, "ParticleBufferClass::TailPosition" ) );
Expand Down Expand Up @@ -662,7 +668,11 @@ ParticleBufferClass::ParticleBufferClass(const ParticleBufferClass & src) :
WWASSERT(src.LineGroup);
LineGroup = W3DNEW LineGroupClass();
LineGroup->Set_Flag(LineGroupClass::TRANSFORM, true);
LineGroup->Set_Texture(src.LineGroup->Peek_Texture());
// Only set texture if it's not NULL to prevent access violation
TextureClass* srcTexture = src.LineGroup->Peek_Texture();
if (srcTexture) {
LineGroup->Set_Texture(srcTexture);
}
LineGroup->Set_Shader(src.LineGroup->Get_Shader());
LineGroup->Set_Line_Mode(LineGroupClass::TETRAHEDRON);
TailPosition = NEW_REF( ShareBufferClass<Vector3> , (MaxNum, "ParticleBufferClass::TailPosition") );
Expand All @@ -676,7 +686,11 @@ ParticleBufferClass::ParticleBufferClass(const ParticleBufferClass & src) :
WWASSERT(src.LineGroup);
LineGroup = W3DNEW LineGroupClass();
LineGroup->Set_Flag(LineGroupClass::TRANSFORM, true);
LineGroup->Set_Texture(src.LineGroup->Peek_Texture());
// Only set texture if it's not NULL to prevent access violation
TextureClass* srcTexture = src.LineGroup->Peek_Texture();
if (srcTexture) {
LineGroup->Set_Texture(srcTexture);
}
LineGroup->Set_Shader(src.LineGroup->Get_Shader());
LineGroup->Set_Line_Mode(LineGroupClass::PRISM);
TailPosition = NEW_REF( ShareBufferClass<Vector3> , (MaxNum, "ParticleBufferClass::TailPosition") );
Expand Down
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