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Original file line number Diff line number Diff line change
Expand Up @@ -277,36 +277,36 @@ void MinefieldBehavior::detonateOnce(const Coord3D& position)
if (m_virtualMinesRemaining > 0)
--m_virtualMinesRemaining;

// Calculate the desired health based on remaining virtual mines
Real percent = (Real)m_virtualMinesRemaining / (Real)d->m_numVirtualMines;
BodyModuleInterface* body = getObject()->getBodyModule();
Real health = body->getHealth();
Real desired = percent * body->getMaxHealth();

// If we don't regenerate and have no mines left, health should go to 0 to trigger natural death
// Otherwise, keep a minimum health for regenerating minefields
if (!m_regenerates && m_virtualMinesRemaining == 0)
desired = 0.0f;
else if (desired < MIN_HEALTH)
desired = MIN_HEALTH;

Real amount = health - desired;

if (amount > 0.0f)
{
TheGameLogic->destroyObject(getObject());
}
else
{
Real percent = (Real)m_virtualMinesRemaining / (Real)d->m_numVirtualMines;
BodyModuleInterface* body = getObject()->getBodyModule();
Real health = body->getHealth();
Real desired = percent * body->getMaxHealth();
if (desired < MIN_HEALTH)
desired = MIN_HEALTH;
Real amount = health - desired;

if (amount > 0.0f)
{
m_ignoreDamage = true;
m_ignoreDamage = true;

//body->internalChangeHealth(desired - health);
//can't use this, AutoHeal won't work unless we go thru normal damage stuff
//body->internalChangeHealth(desired - health);
//can't use this, AutoHeal won't work unless we go thru normal damage stuff

DamageInfo extraDamageInfo;
extraDamageInfo.in.m_damageType = DAMAGE_UNRESISTABLE;
extraDamageInfo.in.m_deathType = DEATH_NONE;
extraDamageInfo.in.m_sourceID = getObject()->getID();
extraDamageInfo.in.m_amount = amount;
getObject()->attemptDamage(&extraDamageInfo);
DamageInfo extraDamageInfo;
extraDamageInfo.in.m_damageType = DAMAGE_UNRESISTABLE;
extraDamageInfo.in.m_deathType = DEATH_NONE;
extraDamageInfo.in.m_sourceID = getObject()->getID();
extraDamageInfo.in.m_amount = amount;
getObject()->attemptDamage(&extraDamageInfo);

m_ignoreDamage = false;
}
m_ignoreDamage = false;
}

if (m_virtualMinesRemaining == 0)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -279,36 +279,36 @@ void MinefieldBehavior::detonateOnce(const Coord3D& position)
if (m_virtualMinesRemaining > 0)
--m_virtualMinesRemaining;

// Calculate the desired health based on remaining virtual mines
Real percent = (Real)m_virtualMinesRemaining / (Real)d->m_numVirtualMines;
BodyModuleInterface* body = getObject()->getBodyModule();
Real health = body->getHealth();
Real desired = percent * body->getMaxHealth();

// If we don't regenerate and have no mines left, health should go to 0 to trigger natural death
// Otherwise, keep a minimum health for regenerating minefields
if (!m_regenerates && m_virtualMinesRemaining == 0)
desired = 0.0f;
else if (desired < MIN_HEALTH)
desired = MIN_HEALTH;

Real amount = health - desired;

if (amount > 0.0f)
{
TheGameLogic->destroyObject(getObject());
}
else
{
Real percent = (Real)m_virtualMinesRemaining / (Real)d->m_numVirtualMines;
BodyModuleInterface* body = getObject()->getBodyModule();
Real health = body->getHealth();
Real desired = percent * body->getMaxHealth();
if (desired < MIN_HEALTH)
desired = MIN_HEALTH;
Real amount = health - desired;

if (amount > 0.0f)
{
m_ignoreDamage = true;
m_ignoreDamage = true;

//body->internalChangeHealth(desired - health);
//can't use this, AutoHeal won't work unless we go thru normal damage stuff
//body->internalChangeHealth(desired - health);
//can't use this, AutoHeal won't work unless we go thru normal damage stuff

DamageInfo extraDamageInfo;
extraDamageInfo.in.m_damageType = DAMAGE_UNRESISTABLE;
extraDamageInfo.in.m_deathType = DEATH_NONE;
extraDamageInfo.in.m_sourceID = getObject()->getID();
extraDamageInfo.in.m_amount = amount;
getObject()->attemptDamage(&extraDamageInfo);
DamageInfo extraDamageInfo;
extraDamageInfo.in.m_damageType = DAMAGE_UNRESISTABLE;
extraDamageInfo.in.m_deathType = DEATH_NONE;
extraDamageInfo.in.m_sourceID = getObject()->getID();
extraDamageInfo.in.m_amount = amount;
getObject()->attemptDamage(&extraDamageInfo);

m_ignoreDamage = false;
}
m_ignoreDamage = false;
}

if (m_virtualMinesRemaining == 0)
Expand Down
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