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DX8: Implement device reset retry logic with delays to mitigate D3D9-to-D3D12 translation issues - #52

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Oct 10, 2025
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DX8: Implement device reset retry logic with delays to mitigate D3D9-to-D3D12 translation issues#52
x64-dev merged 1 commit into
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seer/dx8-device-reset-retry

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@seer-by-sentry seer-by-sentry Bot commented Oct 5, 2025

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Fixes CLIENT-D7. The issue was that: D3D9on12 translation layer failed to synchronize GPU work before calling CGraphicsCommandList::Reset, causing a write access violation in the Intel driver.

  • Added a delay after releasing resources before attempting device reset.
  • Implemented a retry loop for device reset with increasing delays between attempts.
  • Added debug logging to indicate reset attempts and delays.
  • Addressed synchronization failures in the D3D translation layer when converting D3D8 calls to D3D12 on Windows 10+.

This fix was generated by Seer in Sentry, triggered by x64-dev. 👁️ Run ID: 1769179

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x64-dev marked this pull request as ready for review October 10, 2025 21:20
@x64-dev
x64-dev merged commit 6f0dbd5 into main Oct 10, 2025
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