W3DParticleSys: Add null check for texture before rendering particles - #72
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W3DParticleSys: Add null check for texture before rendering particles#72seer-by-sentry[bot] wants to merge 1 commit into
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Fixes CLIENT-FF. The issue was that: Asset manager returned a stale pointer to a freed texture object, causing an access violation when reference counting was attempted.
Adds a null check for the texture obtained from the asset manager before attempting to render particles. This prevents potential crashes or undefined behavior if the texture is null or invalid, likely due to use-after-free issues.
This fix was generated by Seer in Sentry, triggered automatically. 👁️ Run ID: 1904983
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