Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 12 additions & 1 deletion Generals/Code/GameEngine/Source/Common/MessageStream.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,18 @@ CommandList *TheCommandList = NULL;
*/
GameMessage::GameMessage( GameMessage::Type type )
{
m_playerIndex = ThePlayerList->getLocalPlayer()->getPlayerIndex();
// Defensive programming: Check if ThePlayerList is initialized before dereferencing
// This prevents crashes during early initialization or shutdown when Windows messages
// can arrive before the game state is fully ready
if (ThePlayerList != NULL && ThePlayerList->getLocalPlayer() != NULL)
{
m_playerIndex = ThePlayerList->getLocalPlayer()->getPlayerIndex();
}
else
{
// Use neutral player index (0) as a safe default when ThePlayerList is not yet initialized
m_playerIndex = 0;
}
m_type = type;
m_argList = NULL;
m_argTail = NULL;
Expand Down
13 changes: 12 additions & 1 deletion GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,18 @@ CommandList* TheCommandList = NULL;
*/
GameMessage::GameMessage(GameMessage::Type type)
{
m_playerIndex = ThePlayerList->getLocalPlayer()->getPlayerIndex();
// Defensive programming: Check if ThePlayerList is initialized before dereferencing
// This prevents crashes during early initialization or shutdown when Windows messages
// can arrive before the game state is fully ready
if (ThePlayerList != NULL && ThePlayerList->getLocalPlayer() != NULL)
{
m_playerIndex = ThePlayerList->getLocalPlayer()->getPlayerIndex();
}
else
{
// Use neutral player index (0) as a safe default when ThePlayerList is not yet initialized
m_playerIndex = 0;
}
m_type = type;
m_argList = NULL;
m_argTail = NULL;
Expand Down
Loading