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12 changes: 10 additions & 2 deletions Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -210,9 +210,17 @@ DX8TextureCategoryClass::DX8TextureCategoryClass(

DX8TextureCategoryClass::~DX8TextureCategoryClass()
{
// Clear texture_category pointers from all polygon renderers to prevent use-after-free
// when they are deleted during Unregister_Mesh_Type
DX8PolygonRendererClass* p_renderer = PolygonRendererList.Get_Head();
while (p_renderer) {
p_renderer->Set_Texture_Category(NULL);
p_renderer = PolygonRendererList.Get_Next(p_renderer);
}

// Unregistering the mesh where polygon renderers are connected to kills all polygon renderers
while (DX8PolygonRendererClass* p_renderer=PolygonRendererList.Get_Head()) {
TheDX8MeshRenderer.Unregister_Mesh_Type(p_renderer->Get_Mesh_Model_Class());
while (DX8PolygonRendererClass* renderer=PolygonRendererList.Get_Head()) {
TheDX8MeshRenderer.Unregister_Mesh_Type(renderer->Get_Mesh_Model_Class());
}
for (int a=0;a<MAX_TEXTURE_STAGES;++a) {
REF_PTR_RELEASE(textures[a]);
Expand Down
12 changes: 10 additions & 2 deletions GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -212,9 +212,17 @@

DX8TextureCategoryClass::~DX8TextureCategoryClass()
{
// Clear texture_category pointers from all polygon renderers to prevent use-after-free
// when they are deleted during Unregister_Mesh_Type
DX8PolygonRendererClass* p_renderer = PolygonRendererList.Get_Head();
while (p_renderer) {
p_renderer->Set_Texture_Category(NULL);
p_renderer = PolygonRendererList.Get_Next(p_renderer);

Check failure on line 220 in GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp

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GitHub Actions / Build GeneralsMD / win32-profile+e

'Get_Next': is not a member of 'MultiListClass<DX8PolygonRendererClass>'

Check failure on line 220 in GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp

View workflow job for this annotation

GitHub Actions / Build GeneralsMD / win32+e

'Get_Next': is not a member of 'MultiListClass<DX8PolygonRendererClass>'

Check failure on line 220 in GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp

View workflow job for this annotation

GitHub Actions / Build GeneralsMD / win32-debug+e

'Get_Next': is not a member of 'MultiListClass<DX8PolygonRendererClass>'
}

// Unregistering the mesh where polygon renderers are connected to kills all polygon renderers
while (DX8PolygonRendererClass* p_renderer=PolygonRendererList.Get_Head()) {
TheDX8MeshRenderer.Unregister_Mesh_Type(p_renderer->Get_Mesh_Model_Class());
while (DX8PolygonRendererClass* renderer=PolygonRendererList.Get_Head()) {
TheDX8MeshRenderer.Unregister_Mesh_Type(renderer->Get_Mesh_Model_Class());
}
for (int a=0;a<MeshMatDescClass::MAX_TEX_STAGES;++a)
{
Expand Down
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