Project Phoenix is an open world sandbox style voxel game with a twist. The program itself does not provide any content but gets that content entirely from modules written in Lua. An easy to use Lua API provides the capability to define all of the games content in addition to some functional features. This allows content to be quickly created by someone with little to no programming experience while still retaining the power of C++.
Here's a link to our public discord server, where we collaborate and discuss the development of Phoenix.
- CMake (Version >= 3.0)
- A C++17 compatible compiler.
- VulkanSDK (Version >= 1.1.108)
Once cloned, navigate to the projects root directory and execute the following commands in a terminal.
cmake -S. -BBuildcmake --build Build
Now follow the platform specific instructions detailed below.
- Open the generated solution file in the
Build/folder in Visual Studio - Set the Startup Project to
PhoenixClient. - At this point you should be able to run, since the project should have already been built in step 2. above. You can always build the traditional way with Visual Studio.
- And voila, all done. Now you should be able to run the project!
- Navigate to the
latest/folder and run./PhoenixClientto run the executable.