Surge is an Open Source Digital Synthesizer, originally written and sold as a commercial product by @kurasu/Claes Johanson at vember audio. In September of 2018, Claes released a partially completed version of Surge 1.6 under GPL3, and a group of developers have been improving it since. You can learn more about the team at https://surge-synth-team.org/
If you are a musician only looking to use Surge please download the appropriate binary from our website. The Surge developer team makes regular binary releases for all supported platforms on the Surge website https://surge-synthesizer.github.io
If you would also like to participate in discussions, testing, and design of Surge, we have details below and also in the contributors section of the surge website.
Surge currently builds on macOS as a 64 bit AU, VST2 and VST3, Windows as a 64 and 32 bit VST2 and VST3 and Linux as a 64 bit VST2, VST3 and LV2.
This README serves as the root of developer documentation for the project.
We welcome developers. Our workflow revolves around github issues in this github repo and conversations in our slack and IRC chatrooms. You can read our developer guidelines in our developer guide doc.
The developer guide also contains information about testing and debugging in particular hosts on particular platforms.
We are starting writing a guide to the internal architecture of Surge which can help you get oriented and answer some basic questions.
If you want to contribute and are new to git, we also have a Git HowTo tailored at Surge dev.
As of April 2020, Surge is built using cmake. Versions in the 1.6 family require premake5 to build but that is no longer required as of commit 6eaf2b2e20 or the 1.7 family. If you are generally familiar with and set up with cmake you can use cmake directly to build targets such as "Surge.vst3" or "Surge.au".
Additional pre-requisites:
- Visual Studio 15.5 (at least)
- Inno Setup for building the installer
Install Git, Visual Studio 2017 or 2019, and (if you want to build an installer) Inno Setup. When you install Visual Studio, make sure to include the CLI tools and cmake, which are included in 'optional CLI support' and 'toolset for desktop' install bundles.
You then want to start a visual studio prompt. This is a command like x64 Native Tools Command Prompt for VS 2017 or similar installed by your visual studio install.
After all this is done, make a fork of this repo, clone the repo and get the required submodules with the following commands in that command shell.
git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive
If you have the VST2SDK and are building the VST2, set your environment. If not, don't worry. You can build the VST3 on windows without any extra assets (we recommend all windows users use the VST3).
set VST2SDK_DIR=c:\path\to\vst2
Next, run cmake to construct the appropriate build files
cmake . -Bbuild
After which you can open the freshly generated Visual Studio solution build/Surge.sln. You can also
compile from the command line with
msbuild buildtask.xml /p:Platform=x64
If you want to build the installer, open the file installer_win/surge.iss by using Inno Setup.
Inno Setup will bake an installer and place it in installer_win/Output/
To build on macOS, you need Xcode, Xcode Command Line Utilities, and cmake. Once you have installed
Xcode from the mac app store, the commandline to install the Xcode Command Line Utilities is
xcode-select --install
There are a variety of ways to instal cmake. If you run homebrew you can
brew install cmake
Once that's done, fork this repo, clone it, and update submodules.
git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive
build-osx.sh has all the commands you need to build, test, locally install, validate, and package Surge on Mac.
As of April 2020, it is a very thin wraper on cmake and xcode.
It's what the primary Mac developers use day to day. The simplest approach is to build everything with
./build-osx.sh
build-osx.sh will give you better output if you first gem install xcpretty, the xcodebuild formatter,
and you have your gem environment running. If that doesn't work don't worry - you can still build.
this command will build, but not install, the VST3 and AU components. It has a variety of options which
are documented in the ./build-osx.sh --help screen but a few key ones are:
-
./build-osx.sh --build-validate-auwill build the audio unit, correctly install it locally in~/Libraryand run au-val on it. Running any of the installing options of./build-osxwill install assets on your system. If you are not comfortable removing an audio unit by hand and the like, please exercise caution. -
./build-osx.sh --build-and-installwill build all assets and install them locally -
./build-osx.sh --clean-allwill clean your work area of all assets -
./build-osx.sh --clean-and-packagewill do a complete clean, thena complete build, then build a mac installer package which will be deposited in products. -
./build-osx.sh --packagewill create a.pkgfile with a reasonable name. If you would like to use an alternate version number, the packaging script is ininstaller_mac.
./build-osx.sh is also impacted by a couple of environment variables.
VST2SDK_DIRpoints to a vst2sdk. If this is set vst2 will build. If you set it after having done a run without vst2, you will need to./build-osx.sh --clean-allto pick up vst2 consistently
If you would rather use xcode directly, all of the install and build rules are exposed as targets. You simply need to run cmake and open the xcode project. From the command line:
cd surge
cmake . -GXcode -Bbuild
open build/Surge.xcodeproj
and you will set a set of targets like install-au-local which will compile and install the au.
These are the targets used by build-osx.sh from the command line.
Most linux systems have cmake and a modern C++ compiler installed. Make sure yours does. You will also need to install a set of dependencies.
- build-essential
- libcairo-dev
- libxkbcommon-x11-dev
- libxkbcommon-dev
- libxcb-cursor-dev
- libxcb-keysyms1-dev
- libxcb-util-dev
For VST2, you will need the VST2 SDK - unzip it to a folder of your choice and set VST2SDK_DIR to point to it.
export VST2SDK_DIR="/your/path/to/VST2SDK"
Then fork this repo, git clone surge and update the submodules:
git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive
build-linux.sh is a wrapper on the various cmake and make commands needed to build Surge. As with
macOS, it is getting smaller every day as we move more things direclty into cmake. You can now build with the command
./build-linux.sh build
or if you prefer a specific flavor
./build-linux.sh build --project=lv2
which will run cmake and build the assets.
To use the VST2, VST3, or LV2, you need to install it locally along with supporting files. You can do this manually
if you desire, but the build script will also do it using the install option.
./build-linux.sh install --project=lv2 --local
Script will install vst2 to $HOME/.vst dir, vst3 to $HOME/.vst3 and LV2 to $HOME/lv2 in local mode. To change this, edit vst2_dest_path and so forth to taste. Without --local files will be installed to system locations (needs sudo).
For other options, you can do ./build-linux.sh --help.
A build with cmake is also really simple.
cd surge
cmake . -Bbuild
cd build
make -j 2 Surge.vst3
will build the VST3 and deposit it in surge/products.
In addition to the build commands above, we use azure pipelines to do continuous integration. This means each of your pull requests will be automatically built in all of our environments, and a clean build on all platforms is an obvious pre-requisite. If you have questions about our CI tools, please ask on our Slack channel. We are grateful to Microsoft for providing azure pipelines to free to the open source community!
- Most Surge-related conversation on the Surge Synth Slack. You can join via this link
- IRC channel at #surgesynth at irc.freenode.net. The logs are available at https://freenode.logbot.info/surgesynth/.
- Discussion at KVR-Forum here