Releases: GregHib/void
Releases · GregHib/void
2.6.2
2.6.1
2.6.0
What's Changed
- easter event obj examines by @jarryd229 in #831
- Add local caching for MapDefinitions by @GregHib in #833
- Deprecate lazy inject in favour of constructors by @GregHib in #834
- Convert primary entity lists to static objects by @GregHib in #837
- Fix enchanted bolts by @Syntax2022 in #841
- Fix definition dependencies by @GregHib in #843
- added ape atoll shops and dialogues by @MrSlayerGod in #844
- Startup performance and cooking fixes by @GregHib in #849
- Add fremennik slayer dungeon by @GregHib in #851
- Add shop definition for Nurmofs Pickaxe Shop by @cadyyan in #858
- Edgeville examines by @M1krofin in #857
- Fix guards, add cooking ranges and fishing guild gate by @GregHib in #862
- halloween and xmas examines by @jarryd229 in #845
- add falador shop dialogues and town crier by @MrSlayerGod in #854
- Fix invisible item and object spawns by @GregHib in #865
- Make npc and object definition cloning explicilty not cross-file by @GregHib in #866
- Add g.e. configuration and slayer gem fix by @GregHib in #868
- Add varrock guilds by @GregHib in #873
- Fix some draynor spawns and added 2 npc dialogues by @jarryd229 in #871
- Add all furnaces and fishing spots by @GregHib in #876
- Fix teleport level bounds for rune essence mine by @cadyyan in #879
- Add "pot of flour" to Aggie skin paste dialogue by @cadyyan in #880
- Add varrock dialogues by @MrSlayerGod in #878
- Map burnt cod to
burnt_troutby @cadyyan in #883 - Update qodana version by @GregHib in #891
- Add new player bot AI architecture by @GregHib in #889
- Add ability to create talisman tiaras by @cadyyan in #890
- Stronghold of Player Safety by @M1krofin in #884
- fixed black dragon drops by @MrSlayerGod in #895
- Add behavior for Antique Lamp from Gunnars Ground by @cadyyan in #896
- Add Summoning followers by @Ilwyd in #740
- Fix a bunch of bugs by @GregHib in #897
- Replace enum and struct definitions with object & fix flakey GE test by @GregHib in #898
- Existing content fixes by @M1krofin in #899
- Add wise old man tasks, edge monastery and custom enums by @GregHib in #901
- Add imp catcher and more by @GregHib in #903
- Convert custom data classes to enum configs by @GregHib in #904
- More little fixes and additions by @M1krofin in #905
- Add better cutscene/instance handling and demon slayer fixes by @GregHib in #906
- Add all slayer masters by @GregHib in #907
New Contributors
Full Changelog: 2.5.0...2.6.0
2.5.0
What's Changed
- Test the happy path of the Cook's Assistant quest by @dragbone in #816
- Read/Write Buffer improvements by @GregHib in #818
- Config file tracking by @GregHib in #819
- Add shantay pass and magic carpets by @GregHib in #820
- Update dialogue expressions to official naming by @GregHib in #821
- Player update and hunting performance by @GregHib in #822
- Fix database tables and transactions by @GregHib in #823
- Add npc combat definitions for configuring advanced attacks by @GregHib in #825
- Combat bug fixes and mechanic reworks by @GregHib in #826
- Fix equipment degrading mechanics by @GregHib in #827
- Add chaos elemental by @GregHib in #828
- Add tzhaar city and fight caves by @GregHib in #832
New Contributors
Full Changelog: 2.4.0...2.5.0
2.4.0
2.3.0
What's Changed
- Small fixes by @GregHib in #772
- Split database out into it's own module by @GregHib in #773
- Update README.md images by @GregHib in #774
- Add audit log system by @GregHib in #775
- Add annotation dispatcher lookups by @GregHib in #776
- Fixes and added retreat mechanic to Imp by @M1krofin in #779
- Add backwards compatible interaction dispatchers by @GregHib in #777
- Add Plague City quest by @GregHib in #778
- Add a few missing messages by @GregHib in #782
- Fix duplicate npc spawns and defs by @GregHib in #784
- Convert timers to dispatchers by @GregHib in #783
- Revert dispatchers changes for event handling v2 by @GregHib in #787
- Replace Script annotation with script interface by @GregHib in #788
- Convert script calls to extension methods by @GregHib in #789
- Convert basic interactions to extension based event handlers by @GregHib in #790
- Migrate interface on entity handlers by @GregHib in #791
- Migrate interface handlers by @GregHib in #792
- Migrate misc handlers by @GregHib in #793
- Migrate item handlers by @GregHib in #794
- Migrate remaining non-combat events by @GregHib in #795
- Migrate combat events and remove Event by @GregHib in #796
- Add tests for new events system by @GregHib in #797
- Add more osrs messages and fix charges by @GregHib in #798
- added phoenix necklace & ring of life by @MrSlayerGod in #781
- Store experience as integers by @GregHib in #799
- Small quality of life fixes by @GregHib in #801
- Sheep shearer miniquest and other little things by @M1krofin in #800
- More bug fixes and qol by @GregHib in #807
Full Changelog: 2.2.0...2.3.0
2.2.0
What's Changed
- Command system rework by @GregHib in #758
- Populate entire world with npc spawns by @GregHib in #759
- Add event dispatch system and optimise npcs by @GregHib in #760
- Add all npc shops, bank deposit, boat travel and move performance by @GregHib in #761
- Add more pickpocketting, stall and chest thieving by @GregHib in #762
- Add sorceress's garden by @GregHib in #763
- Add dagannoth kings by @GregHib in #764
- Add penguin hide and seek by @GregHib in #765
- Fix some npc spawns by @jarryd229 in #766
- Dynamic zone fixes by @GregHib in #767
- New interface format & add dispatcher annotation support by @GregHib in #768
- Add a large amount of combat definitions, anims and drops by @GregHib in #769
Full Changelog: 2.1.2...2.2.0
2.1.2
2.0.1
What's Changed
- Fixed missing ancient items in zaros god list
- Fixed fairy ring travel log not being added to
- Fixed sir gerry null dialogue name
- Fixed knights notes not opening
- Fixed missing drink potion sound
- Fix recover special delay and percentage message
- by @GregHib in #748
Full Changelog: 2.0.0...2.0.1
2.0.0
What's Changed
- General bug fixes by @GregHib in #701
- Add lumbridge catacombs by @MrSlayerGod in #702
- Add spirit tree by @GregHib in #703
- Region 12850 (Lumbridge castle) missing content by @M1krofin in #706
- Add gravestones by @GregHib in #708
- Edgeville Dungeon & varrock sewers by @MrSlayerGod in #704
- Add more sounds and npc hp regen by @GregHib in #709
- Add accept aid and roof collisions by @GregHib in #713
- Add struct encoder and achievement cache fixes by @GregHib in #714
- Add fishing spot teleporting by @GregHib in #715
- Add spotless ktlint formatting by @GregHib in #716
- Add offensive and defensive combat type mixing by @GregHib in #718
- Implemented Imp with teleport, drop table, sounds and animations by @M1krofin in #721
- Only apply auto formatting changes on main branch by @GregHib in #724
- Add slayer tower by @GregHib in #725
- Flip move and temp move types by @GregHib in #729
- added Taverley Dungeon spawns and more by @MrSlayerGod in #730
- Add EnumEncoder by @GregHib in #732
- Summoning crafting, swapping and shops by @Ilwyd in #722
- Add Godwars Dungeon by @GregHib in #733
- Add gnome gliders by @GregHib in #734
- Add wilderness wall and obelisks by @GregHib in #735
- Finalize lumbridge castle region by @M1krofin in #727
- Add fairy rings by @GregHib in #737
- Fix ground items not showing when changing levels by @Ilwyd in #739
- Add the grand exchange by @GregHib in #742
- Use npc transforms in lookups by @GregHib in #745
- Remove yaml support and add missing examines by @GregHib in #747
New Contributors
Full Changelog: 1.4.4...2.0.0