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5 changes: 4 additions & 1 deletion dynamic/src/consts.rs
Original file line number Diff line number Diff line change
Expand Up @@ -919,7 +919,10 @@ pub mod vars {
}

pub mod link {

pub mod status {
// flags
pub const ENABLE_SPECIAL_LW_CANCEL: i32 = 0x1000;
}
}

pub mod littlemac {
Expand Down
74 changes: 48 additions & 26 deletions fighters/link/src/acmd/aerials.rs

Large diffs are not rendered by default.

24 changes: 20 additions & 4 deletions fighters/link/src/acmd/ground.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,18 +4,26 @@ unsafe extern "C" fn game_attack11(agent: &mut L2CAgentBase) {
let lua_state = agent.lua_state_agent;
let boma = agent.boma();
frame(lua_state, 1.0);
FT_MOTION_RATE_RANGE(agent, 1.0, 8.0, 5.0);
frame(lua_state, 8.0);
FT_MOTION_RATE_RANGE(agent, 1.0, 6.0, 4.0);
frame(lua_state, 6.0);
FT_MOTION_RATE(agent, 1.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("armr"), 4.0, 70, 30, 0, 25, 2.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
ATTACK(agent, 1, 0, Hash40::new("sword2"), 4.0, 70, 30, 0, 25, 3.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
ATTACK(agent, 2, 0, Hash40::new("sword2"), 4.0, 70, 30, 0, 25, 3.0, 4.25, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
ATTACK(agent, 3, 0, Hash40::new("sword2"), 4.0, 70, 30, 0, 25, 3.0, 7.75, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
ATTACK(agent, 4, 0, Hash40::new("top"), 4.0, 361, 20, 0, 20, 2.5, 0.0, 3.0, 7.0, Some(0.0), Some(3.0), Some(16.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
AttackModule::set_down_only(boma, 4, false);
}
frame(lua_state, 7.0);
if is_excute(agent) {
ATTACK(agent, 1, 0, Hash40::new("sword2"), 4.0, 70, 30, 0, 25, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
ATTACK(agent, 2, 0, Hash40::new("sword2"), 4.0, 70, 30, 0, 25, 3.5, 4.25, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
ATTACK(agent, 3, 0, Hash40::new("sword2"), 4.0, 70, 30, 0, 25, 3.5, 7.75, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
ATTACK(agent, 4, 0, Hash40::new("top"), 4.0, 361, 20, 0, 20, 2.5, 0.0, 3.0, 7.0, Some(0.0), Some(3.0), Some(16.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
AttackModule::set_down_only(boma, 4, false);
}
frame(lua_state, 10.0);
frame(lua_state, 9.0);
if is_excute(agent) {
AttackModule::clear_all(boma);
WorkModule::on_flag(boma, *FIGHTER_STATUS_ATTACK_FLAG_ENABLE_COMBO);
Expand Down Expand Up @@ -90,6 +98,10 @@ unsafe extern "C" fn game_attack13(agent: &mut L2CAgentBase) {
if is_excute(agent) {
AttackModule::clear_all(boma);
}
frame(lua_state, 20.0);
if is_excute(agent) {
VarModule::on_flag(agent.battle_object, vars::link::status::ENABLE_SPECIAL_LW_CANCEL);
}
}

unsafe extern "C" fn effect_attack13(agent: &mut L2CAgentBase) {
Expand Down Expand Up @@ -137,13 +149,17 @@ unsafe extern "C" fn game_attackdash(agent: &mut L2CAgentBase) {
sv_kinetic_energy!(set_speed_mul, agent, FIGHTER_KINETIC_ENERGY_ID_MOTION, 1.0);
frame(lua_state, 10.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("top"), 9.0, 62, 67, 0, 45, 5.5, 0.0, 8.5, 4.0, Some(0.0), Some(8.5), Some(4.75), 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 3, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_OBJECT);
ATTACK(agent, 0, 0, Hash40::new("top"), 9.0, 62, 55, 0, 45, 5.5, 0.0, 8.5, 4.0, Some(0.0), Some(8.5), Some(4.75), 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 3, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_OBJECT);
}
frame(lua_state, 15.0);
if is_excute(agent) {
WorkModule::off_flag(boma, *FIGHTER_LINK_INSTANCE_WORK_ID_FLAG_WAIT_SHIELD);
AttackModule::clear_all(boma);
}
frame(lua_state, 28.0);
if is_excute(agent) {
VarModule::on_flag(agent.battle_object, vars::link::status::ENABLE_SPECIAL_LW_CANCEL);
}
}

unsafe extern "C" fn effect_attackdash(agent: &mut L2CAgentBase) {
Expand Down
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