- Optional manual change of ArtNet Address/Port
- Spout2 output as serializer
- Spout2 input as deserializer
- Many generators
- MIDIDMX
- Nerdy statistics
- Support for VRSL, Binary Stage Flight and others
Get recent version of HNode in releases tab
There are a few ways you can use HNode to run lights in world:
Setting up HNode to work with OBS Studio
OBS Studio is a free-to-use software avaliable at GitHub or Steam.
- You have to get plugin Spout2 for OBS
- Add
Spout2 Capturesource - Set field
SpoutSenderstoHNode Outputor the one you set in HNode application - Set Composite mode to Default to allow transparancy from HNode
- Also you can (but not required):
- hold
LeftAltandLeft Mouse Buttonto crop unused part of Spout2 Capture, just don't over do it. - Also you can
Right Clickon it Transform > Edit and set Crop values from there.
- hold
- Also you can (but not required):
So now we have HNode that outputs texture into OBS, but how do we put this into VRC World or similar?
There are a few ways to do this:
- YouTube Live: High latency, possibly bad compression and okay bitrate
- Twitch: High latency, possibly bad compression and okay bitrate
- VRCDN: Low latency, okay compression and okay bitrate
- Other streaming service (Please check their ToS before doing anything)
- Local streaming (MediaMTX): Low latency, okay compression and good bitrate (depends on your hardware)
For an local-test example we'll go with MediaMTX
- Get latest binary for your system from MediaMTX releases
- Extract it in empty folder, run main file (on Windows it's
mediamtx.exe) - Go to your OBS Studio settings > Stream
- Set Service to Custom, Server:
rtmp://localhost/
- tip: if you want to have a custom text after your base url, you can add any text you want (it needs to be in ASCII format), if you get any errors when you try to stream - you put something bad in there probably.
- Go to Output > Streaming
- Set things below:
- Streaming Settings:
- Audio Encoder:
FFmpeg AAC - Video Encoder: For NVIDIA:
NVIDIA NVENC H.264. (This is mostly depends on how good your hardware is, with great CPU you can go withx264) - Rescale Output: Disabled
- Audio Encoder:
- Encoder Settings:
- Rate Control:
Constant Bitrate - Bitrate
5000 Kbpsor above for crazy visuals
- only if you use Binary or Ternary gridnode, otherwise it is mostly not useful
- And don't set it too low or too high or you'll experience issues like high stream delay, low FPS etc.
- Keyframe interval:
1s - Preset:
Slow (Good Quality)
- You can set it higher if your hardware is way too good but not recomended in most cases
- Tuning:
High Quality
- You can try Ultra low latency but there's no guarantee that it'll be actually low latency since it may give you issues.
- Multipass Mode:
Two Passes (Quarter Resolution) - Profile:
high - Look-ahead:
Off - Adaptive Quantization (or Psycho-Visual Tuning):
Off - B-Frames:
2
- Rate Control:
- Streaming Settings:
- Go to Output > Audio
- Set on each track
Audio Bitrateto320
- If you experience audio issues, try lower values (192 works good on MediaMTX).
- Go to Audio
- Set things below:
- Sample Rate:
48 kHz - Channels:
Stereo
- Go to Video and set things below:
- Base (Canvas) Resolution:
1920x1080 - Output (Scaled) Resolution:
1920x1080 - Common FPS Values:
30(You can set higher but if your client has less frames, you will experience stream delays and other issues, but30is the most common around clubs)
- Go to Advanced and set things below:
- Color Range:
Full
This should be good to go, Apply your settings and try Start Streaming.
Go to your world and put in video player url rtspt://localhost:8554/(anything you put in Stream key/Server)
- I don't have any options in
Spout2 CaptureSpoutSenders
- You most likely need to restart your PC
- Lights don't do anything when I run sequences in Lighting console
- Make sure you use correct gridnode for your world
- Check if you have put your gridnode in correct place according to your world
- I have lights run in Lighting console but not in HNode
- Make sure you have ArtNet output set on correct address and port.
