Introduction Welcome to Harvard Westlake Adventure, a mobile augmented reality game that transforms the iconic Harvard Westlake campus into a vibrant, interactive world. Inspired by the mechanics of Pokémon Go, this app is designed to engage students, staff, and alumni in a unique exploration of the school's rich heritage. With a target audience primarily comprising current students and alumni, the game offers a novel way to connect with the school community and its history.
Value/Use Harvard Westlake Adventure serves as both an entertaining game and an educational tool. Players learn about the school's history, faculty, and landmarks while engaging in a fun, interactive scavenger hunt. By collecting virtual representations of teachers and notable alumni, users deepen their connection with the school's legacy. This game also promotes physical activity and exploration of the campus, enhancing school spirit and community engagement.
User Interaction and Experience Users will interact with the game via their smartphones, exploring the Harvard Westlake campus to find and collect virtual characters. The game uses GPS and AR technology to overlay the virtual world onto the real campus, creating an immersive experience. Players can collect different faculty members, each with unique attributes and historical facts, by visiting specific campus locations. Social features, such as leaderboards and team challenges, encourage interaction among players.
Competitive Element Competition is a key aspect of Harvard Westlake Adventure. Players can form teams based on their school houses or graduation years, competing in weekly challenges to collect rare characters or complete historical quests. Leaderboards display top collectors and teams, fostering a friendly rivalry that promotes continuous engagement with the game.
Engagement and Addictiveness Strategies The game employs various strategies to ensure player engagement and retention:
Regular Content Updates: New characters and quests are added regularly, keeping the game fresh and exciting.
Achievement System: Players earn badges and rewards for completing collections and special challenges.
Social Features: Integration with social media allows players to share achievements and compete with friends.
Event-Driven Gameplay: Special events, tied to school calendar highlights, offer unique gameplay experiences.
Scalability and Expansion Harvard Westlake Adventure is designed with scalability in mind. The game can easily be expanded to include new areas of the campus, additional characters, and even virtual representations of significant school events. The flexible architecture allows for easy adaptation to other schools or educational institutions, offering a template for gamified campus exploration.
Accessibility and Inclusivity Adhering to the California non-discrimination clause, Harvard Westlake Adventure is designed to be accessible and inclusive for all users. The game includes:
Adaptive Features: Options for colorblind mode, scalable text, and simplified controls. Different teacahers can be added to the game
Diverse Representation: Characters and narratives that reflect the diversity of the Harvard Westlake community.
Physical Accessibility: Alternative gameplay options for users unable to physically explore the entire campus.
To expand, this idea can be implemented at other schools. They could use their own teachers, students, etc.
New Ideas: Each department represents a different element, where one department counters another. For example, Science counters English but is weak to Math.
I think notable students in the school should also be able to be captured
There should be a 3d to-scale model of every capturable person, so that you can spawn them anywhere
Cafeteria food of the day can serve as different boost/powerup
the evolution of captured teachers.
story lines for willing teachers/department heads
To capture a teacher, you need to answer questions on the subject of what the teacher teaches, For example, if you try to capture Mr. Stout, you are questioned the big O of searching for something in a singlylinkedlist