BufferSubData overflow with sky geometry - #1787
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…em but when the property still exists it causes it to try to clear memory outside the bounds of the GPU. adds release guard to never try to upload outside of range as well
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This was reproduced reloading Eviternity MAP29 after the initial structures fall at the start. The SkyGeometry was never cleared from the side which caused the SkyGeometryManager to try to clear on stale references. On map reloads everything is assumed to be cleared so the StaticCacheGeometryRenderer will try to add everything new while the SkyGeometryManager would see the reference and end up using an out of bound index to try to clear.
Updates to InitBlockUnaligned to match StaticCacheGeometryRenderer for clearing vertices. It was also previously missing zero on the PrevZ.
This also adds a release guard to never upload out of range in addition to the debug assert.