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HowToPlayMeow/UserMessage-buffer-overflow-v2

 
 

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Edited Version

sigsegv's, fixed HowToPlayMeow

mvm-usermessage-overflow-fix-v2

  • plugin fixes the “Disconnect: Buffer overflow in net message” issue in TF2’s Mann vs. Machine (MvM) mode.
  • It works by intercepting specific MvM usermessages like MVMLocalPlayerUpgradesClear and MVMLocalPlayerUpgradesValue.
  • Instead of letting them go through the unreliable channel (which can overflow), it resends them through the reliable channel.
  • This prevents crashes or disconnects when there’s too much upgrade data being sent.

Added IsClientInGame (fixes server crash bug)

original plugin had a bug that caused the server to crash because the client wasn't checked for presence. If the client left server, server would crash.

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Added IsClientInGame (fixed server crash bug)

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