A library that turns your beloved Deltarune engine into Mario & Luigi.
- Do not use generative AI (eg. LLMs, diffusion) for your contributions.
- Don't use assets you don't have permission for
- Don't use official Nintendo assets (unless you can somehow get a license, which I doubt)
- Stay in the scope of recreating Mario & Luigi gameplay.
- Kristal is still a Deltarune engine at it's core. Don't remove Deltarune.
- If you work on one of the TODOs, there's a small possibility you might get your PR rejected just because I didn't see it in time. I really hope that never happens, but it might.
- Overworld
- Action Switching
- Hammer
- 2D Maps
- Proper layering (not ugly mask hack)
- Battle
- Collision between battlers
- Enemy Health
- Defeat state for enemies
- Defeat state for party members
- ACTs, maybe? (Luigi Logic could be fun)
- Bros. Attacks
- Hammer
- A whole bunch of other stuff