A ready-to-use Blender Asset Library with 12,884+ models extracted from GTA San Andreas, fully categorized, with auto-generated thumbnails and embedded IDE metadata. Drag-and-drop any model into your scene — textures, draw distance and model_id come along for the ride.
Built for video previews, animated cinematics, and custom map development in Blender.
| Catalog | Models | Notes |
|---|---|---|
| Vehicles | 208 | Cars, bikes, planes, boats with armatures |
| Peds | 264 | Civilians, gang members, cops |
| Weapons | 50 | Firearms, melee, grenades |
| Cutscene | 5 | Cutscene-only hierarchy models |
| LOD | 4,351 | Low-poly LOD twins of map objects |
| Map Objects / Los Santos | 1,760 | Buildings, props, vegetation |
| Map Objects / San Fierro | 1,348 | " |
| Map Objects / Las Venturas | 1,483 | " |
| Map Objects / Country | 1,899 | Bone County, Tierra Robada, Whetstone |
| Map Objects / Generic | 1,461 | Shared / generic |
| Map Objects / Interiors | 55 | Interior decorations |
Each asset is a Blender Collection with:
- Mesh + materials + (where applicable) armature
- Pre-resolved texture references via
//textures/<name>.png - Embedded IDE metadata on every mesh:
obj.inu.model_id— original GTA SA model IDobj.inu.txd_name— texture dictionary nameobj.inu.draw_distance— IDE-defined draw distanceobj.inu.ide_flags— IDE flags (timed, breakable, etc.)
- Auto-rendered 128×128 thumbnail at iso 3/4 angle
- Go to Releases and download archive.
- Extract everything to a single folder (e.g.
D:\Blender_Libraries\INU_GTA_SA\). The folder must containblender_assets.cats.txtandtextures/at its root. - Open Blender → Edit → Preferences → File Paths → Asset Libraries → +
- Add the extracted folder. Name it
GTA SA. - Open an Asset Browser editor, pick
GTA SAfrom the dropdown — done.
Drag-and-drop any model into the 3D View. Textures resolve automatically.
Requirements: Blender 4.2 or newer. No additional add-ons needed for browsing/dragging. To re-export modified models back to game format, install INU Tools.
