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PHP endpoint implementation

The actual MuchoCore server code is now included under server/:

This is a pinned source import from IZKGMD/GMDmucho-core commit 856a864745462ceac687d8963ebb1a7ed82e4002. The copied server logic keeps its authentication, permission checks and database operations. PHP entrypoint files forward requests through the included MuchoCore front controller.

Endpoint research (GD 2.209)

The previously prepared endpoint research is now tracked in this repository:

These files were imported from GD-2.209-Reversed.zip prepared on 2026-10-18. The routing counts in that inventory describe its dated MuchoCore snapshot. The research directory contains the protocol catalog and analysis tools. The PHP server handlers are in server/. A completed game decompilation is not included. The large game archive described below is a separate deliverable and is still not uploaded.

Offline scanner checks:

cd research/2209
python -m unittest discover -s tests -v

Build status

  • Full archive: MuchoCore_GD2209_FULL.zip (280,459,409 bytes)
  • SHA-256: daf9ee10704893383e081c7427d2d1d8e97577cc4eea3c915b7d7f9bec48fb64
  • Contains original game resources and DLLs plus a modified Windows x64 GeometryDash.exe that points API calls to https://muchogdps.space.
  • ZIP archive integrity and static executable patch checks have passed.
  • GitHub Release asset NOT YET UPLOADED. The connected GitHub integration here cannot upload binary release assets.

Publish the complete archive

  1. Download MuchoCore_GD2209_FULL.zip from your own ChatGPT deliverable (or join its four .001–.004 parts).

  2. Install GitHub CLI: winget install --id GitHub.cli -e.

  3. Download this repository's UPLOAD_TO_GD.ps1 and RELEASE_NOTES.md alongside the ZIP. On Windows, execute:

    powershell -NoProfile -ExecutionPolicy Bypass -File .\UPLOAD_TO_GD.ps1
    

The script verifies the archive size and SHA-256, checks that this repo is private, authenticates via the GitHub CLI, and publishes the complete ZIP to GitHub Releases. It refuses public repositories and does not overwrite an existing same-named asset.

No game files have been committed to Git history. Avoid publicly distributing original proprietary game assets.

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