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2 changes: 1 addition & 1 deletion .github/ISSUE_TEMPLATE/unsupported_gml_api.yml
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Expand Up @@ -39,6 +39,6 @@ body:
attributes:
label: Versions
description: GM2Godot commit or release, GameMaker version, Godot version, and target platform.
placeholder: "GM2Godot 0.7.64, GameMaker LTS 2026, Godot 4.7.1, Windows"
placeholder: "GM2Godot 0.7.65, GameMaker LTS 2026, Godot 4.7.1, Windows"
validations:
required: true
6 changes: 6 additions & 0 deletions CHANGELOG.md
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# Changelog

## 0.7.65 - 2026-09-03

- Reused retained, verified Windows cleanup-parent bindings across present Included Files trees instead of recapturing and reverifying the same ancestor chain for every child.
- Made nested Windows cleanup perform an iterative full-tree preflight followed by bottom-up removal with live native handles bounded by directory depth, while preserving exact identity, no-follow, reparse/junction, mount, hard-link, digest, read-only, relocation/replacement, tombstone, and rollback defenses.
- Added deterministic flat, nested, and deep-tree operation-count and adversarial coverage for the optimized fallback while preserving GameMaker LTS 2026 conversion behavior and exact Godot 4.7.1 output.

## 0.7.64 - 2026-09-03

- Documented `particles/` and `particlesystems/` in the complete generated-project tree and converter-managed output-root list.
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4 changes: 3 additions & 1 deletion README.md
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Expand Up @@ -86,6 +86,8 @@ Version 0.7.63 makes the privileged dependency-submission validator compare nati

Version 0.7.64 makes the canonical generated-project documentation enumerate every converter-managed output root in exact production order, including `particles/` and `particlesystems/`. An executable documentation-health check binds the marked list to `MANAGED_OUTPUT_DIRECTORIES`, so future ownership changes cannot silently drift from Wiki guidance. This documentation-only release leaves GameMaker LTS 2026 conversion behavior and exact Godot 4.7.1 output unchanged.

Version 0.7.65 reuses retained, verified Windows cleanup-parent bindings across present Included Files trees, removing repeated ancestor capture and re-verification for every child. Nested cleanup now uses iterative full-tree preflight and bottom-up removal with live native handles bounded by directory depth while retaining exact identity, no-follow, reparse/junction, mount, hard-link, digest, read-only, relocation/replacement, tombstone, and rollback defenses. Deterministic flat, nested, and deep-tree operation-count and adversarial tests cover the optimized fallback. GameMaker LTS 2026 conversion behavior and exact Godot 4.7.1 output remain unchanged.

## What GM2Godot Is and Isn't

**GM2Godot is:**
Expand All @@ -106,7 +108,7 @@ The full compatibility roadmap lives in [`todo-list/`](todo-list/README.md). It

## Releases

Current source version: `0.7.64`.
Current source version: `0.7.65`.

Downloadable releases include Windows (`.exe`), macOS (`.dmg` with `.app`), and Linux binaries. You can also run from source on Windows, macOS, and Linux.
The packaged Linux artifact is validated on Ubuntu 24.04 x86_64. Its glibc 2.39 requirement is necessary but does not make other distributions a validated target; they must also supply compatible system, OpenGL/EGL, and X11 libraries. The reviewed Linux package manifest installs Ubuntu's `libegl1` and `libgl1` providers for QtGui together with the required XCB client libraries. The release job rejects unresolved-library warnings, extracts the final ZIP, and proves that its GUI reaches the event loop through the real `qxcb` platform under Xvfb before upload.
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2 changes: 1 addition & 1 deletion docs/wiki/Compatibility-and-Limitations.md
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# Compatibility and Limitations

> **Applies to:** GM2Godot 0.7.64 · GameMaker LTS 2026 · Godot 4.7.1
> **Applies to:** GM2Godot 0.7.65 · GameMaker LTS 2026 · Godot 4.7.1
>
> **Last reviewed:** 2026-09-03

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2 changes: 1 addition & 1 deletion docs/wiki/Contributing-and-Testing.md
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# Contributing and Testing

> **Applies to:** GM2Godot 0.7.64 · GameMaker LTS 2026 · Godot 4.7.1
> **Applies to:** GM2Godot 0.7.65 · GameMaker LTS 2026 · Godot 4.7.1
>
> **Last reviewed:** 2026-09-03

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2 changes: 1 addition & 1 deletion docs/wiki/Diagnostics-and-Troubleshooting.md
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# Diagnostics and Troubleshooting

> **Applies to:** GM2Godot 0.7.64 · GameMaker LTS 2026 · Godot 4.7.1
> **Applies to:** GM2Godot 0.7.65 · GameMaker LTS 2026 · Godot 4.7.1
>
> **Last reviewed:** 2026-09-03

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2 changes: 1 addition & 1 deletion docs/wiki/Generated-Project-and-Runtime.md
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# Generated Project and Runtime

> **Applies to:** GM2Godot 0.7.64 · GameMaker LTS 2026 · Godot 4.7.1
> **Applies to:** GM2Godot 0.7.65 · GameMaker LTS 2026 · Godot 4.7.1
>
> **Last reviewed:** 2026-09-03

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4 changes: 2 additions & 2 deletions docs/wiki/Home.md
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# GM2Godot Documentation

> **Applies to:** GM2Godot 0.7.64 · GameMaker LTS 2026 · Godot 4.7.1
> **Applies to:** GM2Godot 0.7.65 · GameMaker LTS 2026 · Godot 4.7.1
>
> **Last reviewed:** 2026-09-03

Expand All @@ -21,7 +21,7 @@ Maintainers should also read [Release and Wiki Maintenance](Maintainer-Release-a

This documentation set describes:

- GM2Godot 0.7.64;
- GM2Godot 0.7.65;
- GameMaker LTS 2026 source projects in the GMS2 runtime family; and
- Godot 4.7.1 output and validation, pinned in CI as `4.7.1.stable.official.a13da4feb`.

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6 changes: 3 additions & 3 deletions docs/wiki/Installation.md
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# Installation

> **Applies to:** GM2Godot 0.7.64 · GameMaker LTS 2026 · Godot 4.7.1
> **Applies to:** GM2Godot 0.7.65 · GameMaker LTS 2026 · Godot 4.7.1
>
> **Last reviewed:** 2026-09-03

Expand Down Expand Up @@ -46,7 +46,7 @@ On Windows, run `Get-FileHash -Algorithm SHA256 .\GM2Godot-windows.zip` in Power

The packaged builds are produced as windowed applications. For the CLI commands in this Wiki, use a source installation.

After launch, confirm that the title bar or **Help → About GM2Godot** shows version `0.7.64`. Click the version in the bottom information bar to browse the ten newest release changelogs; **Show more** appends the next ten.
After launch, confirm that the title bar or **Help → About GM2Godot** shows version `0.7.65`. Click the version in the bottom information bar to browse the ten newest release changelogs; **Show more** appends the next ten.

## Run from source

Expand Down Expand Up @@ -148,6 +148,6 @@ python main.py --version
python main.py list-converters
```

The first command should print `GM2Godot 0.7.64`; the second should list the conversion groups and the exact converter keys accepted by `--only`. The same CLI is also available through `python -m src.cli`.
The first command should print `GM2Godot 0.7.65`; the second should list the conversion groups and the exact converter keys accepted by `--only`. The same CLI is also available through `python -m src.cli`.

Continue with [Quick Start Conversion](Quick-Start-Conversion). If launch or dependency setup fails, see [Diagnostics and Troubleshooting](Diagnostics-and-Troubleshooting).
2 changes: 1 addition & 1 deletion docs/wiki/Maintainer-Release-and-Wiki.md
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# Release and Wiki Maintenance

> **Applies to:** GM2Godot 0.7.64 · GameMaker LTS 2026 · Godot 4.7.1
> **Applies to:** GM2Godot 0.7.65 · GameMaker LTS 2026 · Godot 4.7.1
>
> **Last reviewed:** 2026-09-03

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2 changes: 1 addition & 1 deletion docs/wiki/Quick-Start-Conversion.md
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# Quick Start Conversion

> **Applies to:** GM2Godot 0.7.64 · GameMaker LTS 2026 · Godot 4.7.1
> **Applies to:** GM2Godot 0.7.65 · GameMaker LTS 2026 · Godot 4.7.1
>
> **Last reviewed:** 2026-09-03

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