Boids Algorithm implementation in C++ and SFML (for Graphics)
- Control Speed of Boids by 4th Slider
- Move the Cursor to change (green sector) to set the Feild-of-view of Boids
| Controls | Keys |
|---|---|
| Rule-1 (Separation) | 1 |
| Rule-2 (Alignment) | 2 |
| Rule-3 (Cohesion | 3 |
| Add some Boids | + |
| Kill some Boids | - |
| Follow Cursor | F |
| Preditor Mode | P |
| Menu | Tab |
| Mute/Unmute | M |
| Restart | R |
| Pause/Play | Space |
| Escape | Esc |
Enjoy,
Fell Free to give suggestions

