A Claude Code plugin marketplace that teaches Claude to spin up a real game project, install the engine plugin, log you in, and open the editor connected to the cloud — so you can build a game just by asking.
claude-code-game-dev is a marketplace of three Claude Code plugins — one per game engine. Each one teaches Claude Code to drive that engine's official npm CLI so Claude can take you from nothing to a running editor connected to ai-game.dev — creating the project, installing the engine plugin, logging you in, and opening the editor for you, automatically.
Once connected, the AI can build the game inside your real editor: create the project structure, spawn objects, edit scenes, wire logic, and iterate — all through Claude Code.
| Engine | Plugin id | Wraps the CLI | It teaches Claude to… |
|---|---|---|---|
| 🟦 Unreal Engine | unreal |
unreal-mcp-cli |
create a UE project, install Unreal-MCP, log in, open in Cloud mode |
| ⬛ Unity | unity |
unity-mcp-cli |
create a Unity project via Hub, install Unity-MCP, log in, open |
| 🟦 Godot | godot |
godot-cli |
create a C# Godot project, install Godot-MCP, log in, open in Cloud mode |
Add the marketplace, then install the plugin(s) for the engine(s) you use:
/plugin marketplace add IvanMurzak/claude-code-game-dev
/plugin install unreal@claude-code-game-dev
/plugin install unity@claude-code-game-dev
/plugin install godot@claude-code-game-dev
Then just ask Claude:
"Set up a new Unreal game with AI and connect it to ai-game.dev."
| Engine | Install command |
|---|---|
| Unreal Engine | /plugin install unreal@claude-code-game-dev |
| Unity | /plugin install unity@claude-code-game-dev |
| Godot | /plugin install godot@claude-code-game-dev |
Each plugin is a single, focused skill that auto-activates the moment you ask Claude to create, set up, or open a project for that engine with AI.
When you ask Claude to set up a game, the skill runs the full end-to-end flow via
npx -y <engine-cli>@latest:
- Create — scaffold a fresh engine project (skipped if you already have one).
- Install — add the engine's MCP plugin/addon to the project.
- Close — ensure the editor is not running, so it picks up the new token on next launch.
- Login — an interactive device-code sign-in to ai-game.dev; Claude relays the verification URL + code for you to open in a browser.
- Open — launch the editor in Cloud mode.
- Connect — wait until the editor has actually connected to the cloud (Claude won't claim success until this passes).
- Wire MCP — register the project's tools with Claude Code so the AI can build the game.
Ordering that matters: the editor is always closed before login, and opened only after a successful login, so the fresh auth token is loaded at startup. Claude enforces this for you.
- Node.js 18+ (the CLIs run through
npx). - The engine installed — Unreal Engine, Unity (via Unity Hub), or Godot 4.x .NET/Mono (Godot C# projects also need the .NET SDK).
- A free ai-game.dev account for the login step.
- A desktop session — the editors open a real window.
These plugins are the on-ramp to ai-game.dev — the cloud that lets AI build games inside your real engine. The login step authorizes your project against the cloud, and the editor connects to it so Claude can create and iterate on your game. Bring your own free account; the plugins wire everything else up.
Issues and pull requests are welcome at github.com/IvanMurzak/claude-code-game-dev. Keep changes focused on the create → install → login → open → connect story, keep all JSON valid, and match the existing skill structure.
Apache-2.0 © 2026 Ivan Murzak.