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[feat] Damage items on item preservation - #18
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Summary
These additions allow for more nuanced control over item preservation and damage upon player death, providing configurable options for server administrators. If you need further details or have any questions, feel free to ask!
Key Additions:
Additions in
onlyDropIfNotSafeMethod:Configuration Class:
Item Damage Logic:
Introduced a new ItemDamage class that contains the logic for applying damage to items when a player dies. The class
ItemDamageimplements the logic for applying damage to items upon player death. The logic includes:minimumItemHealth = 0)Configurable Options
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