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Cascading World Generation #24

@jbredwards

Description

@jbredwards

Both new End biomes generate their features into unloaded chunks, causing a cascading effect where many chunks may be generated by loading only one chunk. Even on more beefy pc setups, this can cause noticeable server lag until the cascading chunk generation randomly stops.

In the example below, generating a chunk at [-25, 767] caused the chunk at [-26, 767] to generate, which then caused 3 other neighboring chunks to generate:

[08:07:25] [Server thread/WARN] [FML]: End Expansion loaded a new chunk [-26, 767] in dimension 1 (the_end) while populating chunk [-25, 767], causing cascading worldgen lag.
[08:07:25] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[08:07:25] [Server thread/WARN] [FML]: End Expansion loaded a new chunk [-27, 767] in dimension 1 (the_end) while populating chunk [-26, 767], causing cascading worldgen lag.
[08:07:25] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[08:07:25] [Server thread/WARN] [FML]: End Expansion loaded a new chunk [-26, 766] in dimension 1 (the_end) while populating chunk [-26, 767], causing cascading worldgen lag.
[08:07:25] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[08:07:25] [Server thread/WARN] [FML]: End Expansion loaded a new chunk [-27, 766] in dimension 1 (the_end) while populating chunk [-26, 767], causing cascading worldgen lag.
[08:07:25] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.

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