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Copy pathActor.java
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Copy pathActor.java
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301 lines (250 loc) · 9.29 KB
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import java.awt.image.BufferedImage;
import java.awt.*;
import javax.swing.Timer;
import java.awt.event.*;
/**
* Pokemon moving object with collision enabled and animation for being caight.
*
* @Jonathan Ke
* @8/13/2019
*/
public class Actor implements ActionListener, IActor
{
//object properties
private Collision collision;
private Pokemon pok;
//location/speed tracking
private int x;
private int y;
private int xVel;
private int yVel;
//animation tracking
private int direction;
private BufferedImage display;
private int displayVal;
//state and movement updating
private Timer tState;
private Timer tMovement;
private Timer tEnd;
//spawn time tracking
private int timeAlive = 0;
public Actor(Pokemon p, int x, int y, Collision c){
collision = c;
pok = p;
//initialize actor states
this.x = x;
this.y = y;
xVel = 0;
yVel = 0;
direction = Player.SOUTH;
display = pok.getAnimations()[0];
//tracks displayed direction
displayVal = Player.SOUTH;
collision.add(this);
//changes display image
tState = new Timer(100,new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){
if (xVel != 0 || yVel != 0){
display = pok.getAnimations()[displayVal];
displayVal = direction+(displayVal+1)%4;
}
}
});
tState.setInitialDelay(1);
}
//controls movement of actor
@Override
public void actionPerformed(ActionEvent e){
move();
}
public void move(){
x+= xVel;
y+= yVel;
if (x > 1364 || y > 1436 || x < 192 || y < 150 || collision.checkActor(this)){
x -= xVel;
y -= yVel;
}
//update the time alive
timeAlive++;
}
//checks if the actor has finished time
public boolean timeUp(){
return timeAlive == pok.getSpawnTime();
}
//accesors
public BufferedImage getState(){
return display;
}
public int getX(){
return x;
}
public int getY(){
return y;
}
//actor moves in a circle
public void circle(int time){
int[][] ordinance = {{0,-1},{1,0},{0,1},{-1,0}};
tMovement = new Timer(time,new ActionListener(){
private int ordinanceInd = 0;
private int distance = 1;
private int[][] moveOrdinance = ordinance;
@Override
public void actionPerformed(ActionEvent e){
//update velocity values
xVel = distance*moveOrdinance[ordinanceInd][0];
yVel = distance*moveOrdinance[ordinanceInd][1];
//update image display fields
if (ordinanceInd == 2){
direction = Player.SOUTH;
} else if (ordinanceInd == 1){
direction = Player.WEST;
} else if (ordinanceInd == 3){
direction = Player.EAST;
} else{
direction = Player.NORTH;
}
displayVal = direction;
//change direction
ordinanceInd = (ordinanceInd+1)%4;
}
});
tMovement.setInitialDelay(1);
tMovement.start();
tState.start();
}
//actor moves in a circle
public void circleOpp(int time){
int[][] ordinance = {{0,1},{-1,0},{0,-1},{1,0}};
tMovement = new Timer(time,new ActionListener(){
private int ordinanceInd = 0;
private int distance = 1;
private int[][] moveOrdinance = ordinance;
@Override
public void actionPerformed(ActionEvent e){
//update velocity values
xVel = distance*moveOrdinance[ordinanceInd][0];
yVel = distance*moveOrdinance[ordinanceInd][1];
//update image display fields
if (ordinanceInd == 0){
direction = Player.SOUTH;
} else if (ordinanceInd == 3){
direction = Player.WEST;
} else if (ordinanceInd == 1){
direction = Player.EAST;
} else{
direction = Player.NORTH;
}
displayVal = direction;
//change direction
ordinanceInd = (ordinanceInd+1)%4;
}
});
tMovement.setInitialDelay(1);
tMovement.start();
tState.start();
}
//actor moves randomly
public void random(int time){
tMovement = new Timer(time,new ActionListener(){
int[][] moveOrdinance = {{0,-1},{1,0},{0,1},{-1,0}};
int ordinanceInd = 0;
int distance = 1;
@Override
public void actionPerformed(ActionEvent e){
//update velocity values
xVel = distance*moveOrdinance[ordinanceInd][0];
yVel = distance*moveOrdinance[ordinanceInd][1];
//update image display fields
if (ordinanceInd == 2){
direction = Player.SOUTH;
} else if (ordinanceInd == 1){
direction = Player.WEST;
} else if (ordinanceInd == 3){
direction = Player.EAST;
} else{
direction = Player.NORTH;
}
displayVal = direction;
//change direction
ordinanceInd = (int) (4*Math.random());
}
});
tMovement.setInitialDelay(1);
tMovement.start();
tState.start();
}
//flash animation creation, flash boolean indicator
BufferedImage[] flash = flashAnimation();
boolean caught = false;
private BufferedImage[] flashAnimation(){
BufferedImage[] f = new BufferedImage[10];
for (int i = 1; i <= 10; i++){
f[i-1] = SpriteSheetCutter.getImage("flash"+i);
}
return f;
}
public boolean isCaught(){
return caught;
}
//actor disappears in flash, terminates object movement
public void flash(){
//stop movement
tState.stop();
tMovement.stop();
//store final image
BufferedImage finalState = display;
//update position for "flash" animation
int xFin = x - 9;
int yFin = y - 9;
tEnd = new Timer(40,new ActionListener(){
private int i = 0;
@Override
public void actionPerformed(ActionEvent e){
x = xFin;
y = yFin;
BufferedImage b = new BufferedImage(50,50,BufferedImage.TYPE_INT_ARGB);
Graphics g = b.getGraphics();
if (i < 10){
BufferedImage img = flash[i];
g.drawImage(img,25-img.getWidth()/2,25-img.getHeight()/2,null);
g.drawImage(finalState,9,9,null);
} else if (i == 20){
tEnd.stop();
caught = true;
System.out.println("You caught "+pok.getName().toUpperCase()+"!");
} else {
BufferedImage img = flash[19-i];
g.drawImage(img,25-img.getWidth()/2,25-img.getHeight()/2,null);
}
g.dispose();
display = b;
i++;
}
});
tEnd.start();
}
//accessors
public Rectangle getHitBox(){
//special hitboxes for legendaries
if (pok.getName().equalsIgnoreCase("kyogre")){
new Rectangle(x+16,y+16,32,32);
} else if (pok.getName().equalsIgnoreCase("exeggutor")){
new Rectangle(x,y+32,64,32);
}
return new Rectangle(x+8,y+8,18,18);
}
public Pokemon getPokemon(){
return pok;
}
//equals method to check identity of actors
public boolean equals(Actor a){
return (x == a.getX() && y == a.getY() && pok.getName().equalsIgnoreCase(a.getPokemon().getName()));
}
//removes this object from GameFrame queue and collision queue
public void terminate(){
tState.stop();
tMovement.stop();
collision.remove(this);
}
}