Created by Jonathan Ke Summer/Fall 2019
Usage: Run game by compiling and running RunGame.java Use arrow keys to move player model. Use space bar to throw pokeballs. Press indicated buttons in window to also move character. Catch them all!
Summary: Basic implementation of Pokemon JRPG elements. Uses JRPG image and sprites to run a customized game of Pokemon. Filled with hundreds of pokemon that user can catch. Contains library and index of sprites that is customizable and chageable in code with ability to change movement patterns, spawn time and frequency, and spawn area. Modable characters and even player model can be modded.
Potential Improvements: Basic elements/tools written for expansion of game to full map of Pokemon JRPG style games but requires commentation and codified abstraction to become comprehensize RPG editor. No incentives or game story elements implemented. No fighting elements implemented.