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Copy pathLayer1.java
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119 lines (97 loc) · 4.15 KB
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import java.awt.image.BufferedImage;
/**
* Layer for noncollidable static objects, includes all Plant objects
*
* @Jonathan Ke
* @8/13/2019
*/
public class Layer1{
//import downloaded plant sheet
private BufferedImage plants = SpriteSheetCutter.getSheet("plants");
//grid for storing plant locations
private Plant[][] grid;
//static plant variables
public static final int W = GameFrame.W;
public static final int H = GameFrame.H;
//constructor for drawing layer 1, can edit this constructor
//with appropriate images to create new maps.
//Each image must be a plant object and assigned a location on grid
public Layer1(){
//quadruple height for more accurately located objects
grid = new Plant[1600/W][1600/H];
//draw wheat patches
BufferedImage wheat = SpriteSheetCutter.getImage("wheat"),
wheat2 = SpriteSheetCutter.getImage("wheatWhite");
for (int i = 0; i < 500; i++){
int rX = 224+(int)(Math.random()*500)/W*W, rY = 704+(int)(Math.random()*(400))/H*H;
if (Math.random() > .3){
grid[rX/W][rY/H] = new Plant(rX,rY+3,wheat2,true);
} else {
grid[rX/W][rY/H] = new Plant(rX,rY+3,wheat,true);
grid[rX/W][rY/H+1] = new Plant(rX,rY+H+3,wheat,true);
}
}
//draw wheat farm
BufferedImage grass = SpriteSheetCutter.getSubimage(11,3,plants);
for (int i = 800; i < 1300; i += W){
for (int j = 1056; j < 1410; j += 2*H){
//adjust the wheat image to align base with bottom of hitbox
Plant p = new Plant(i,j+H+2,grass,true);
grid[i/W][j/H+1] = p;
}
}
//draw carrot farm
for (int i = 224; i < 400; i += H){
for (int j = 256; j < 500; j += W){
int r1 = (int) (Math.random()*3), r2 = (int) (Math.random()*4);
Plant p = new Plant(i,j+H,SpriteSheetCutter.getSubimage(r1,r2,plants));
grid[i/W][j/H] = p;
}
}
//draw bananas
for (int i = 418; i < 608; i += W){
for (int j = 160; j < 600; j += H*2){
int r = (int) (Math.random()*2)+10;
grid[i/W][j/H] = new Plant(i,j+3,SpriteSheetCutter.getSubimage(r,4,plants),true);
}
}
for (int j = 160; j < 600; j += H*2){
int r = (int) (Math.random()*2)+10;
grid[608/W][j/H] = new Plant(608,j+3,SpriteSheetCutter.getSubimage(r,4,plants));
}
//draw tall grass
BufferedImage tGrass = SpriteSheetCutter.getImage("tallgrass");
for (int i = 0; i < 500; i++){
int x = 800+(int)(Math.random()*500)/W*W, y = 144+(int)(Math.random()*500)/H*H;
if (Math.random() > .3) grid[x/W][y/H] = new Plant(x,y+2,tGrass,true);
else grid[x/W][y/H] = new Plant(x,y+3,tGrass);
}
//for (int i = 0; i < 50; i++){
//addGrassPatch(800+(int)(Math.random()*500)/64*64,192+(int)(Math.random()*500)/64*64);
//}
//draw weeds for tree/jungle area
for (int x = 224; x < 700; x += W){
for (int y = 960+256; y < 1450; y += W){
if (Math.random() > .4){
int r1 = (int) (Math.random()*9), r2 = (int) (Math.random()*2);
Plant p = new Plant(x,y+10,SpriteSheetCutter.getSubimage(3+r1,6+r2,plants));
grid[x/W][y/H] = p;
}
}
}
}
//draws a 4x4 grass patch
private void addGrassPatch(int x, int y){
BufferedImage g = SpriteSheetCutter.getImage("largegrass");
for (int i = 0; i < 2; i++){
grid[x/W+i][y/H] = new Plant(x+i*W,y+H,g.getSubimage(i*W,0,W,H));
grid[x/W+i][y/H+1] = new Plant(x+i*W,y+H+H,g.getSubimage(i*W,H,W,H));
grid[x/W+i][y/H+2] = new Plant(x+i*W,y+W+H,g.getSubimage(i*W,W,W,H));
grid[x/W+i][y/H+3] = new Plant(x+i*W,y+48+H,g.getSubimage(i*W,48,W,H));
}
}
//accesors
public Plant[][] getLayer(){
return grid;
}
}