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Copy pathCollision.java
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98 lines (88 loc) · 2.25 KB
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import java.awt.Rectangle;
import java.util.ArrayList;
/**
* Checks all collision for the provided objects/classes
*
* @Jonathan Ke
* @8/13/2019
*/
public class Collision
{
Layer2 l2;
Player p;
private ArrayList<Actor> pokemon;
public Collision(Layer2 l, ArrayList<Actor> a){
l2 = l;
pokemon = a;
}
//adds and removes players and actors as needed
public void add(Player p){
this.p = p;
}
public void add(Actor a){
pokemon.add(a);
}
public void remove(Actor a){
pokemon.remove(a);
}
//hitbox checkers
public boolean checkPlayer(){
Rectangle player = p.getHitBox();
ArrayList<StaticObject> objects = l2.getObjects();
for (StaticObject s: objects){
if (s.intersects(player)){
return true;
}
}
for (Actor a : pokemon){
if (player.intersects(a.getHitBox())){
return true;
}
}
return false;
}
public boolean checkActor(Actor a){
Rectangle actor = a.getHitBox();
ArrayList<StaticObject> objects = l2.getObjects();
if (actor.intersects(p.getHitBox())){
return true;
}
for (StaticObject s: objects){
if (s.intersects(actor)){
return true;
}
}
for (Actor p : pokemon){
if (!p.equals(a) && p.getHitBox().intersects(actor)){
return true;
}
}
return false;
}
public boolean checkRectangle(Rectangle r){
ArrayList<StaticObject> objects = l2.getObjects();
if (r.intersects(p.getHitBox())){
return true;
}
for (StaticObject s: objects){
if (s.intersects(r)){
return true;
}
}
for (Actor p : pokemon){
if (p.getHitBox().intersects(r)){
return true;
}
}
return false;
}
public Actor checkPokeball(Pokeball ball){
Rectangle r = ball.getHitBox();
for (Actor a : pokemon){
if (a.getHitBox().intersects(r)){
return a;
}
}
return null;
}
}