refactor!: remove Translators questionnaire runtime (runner, trivia UI, BP relay) - #11
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…I, BP relay)
Removes the legacy cognitive-profiling game from the runtime path:
- bridge_orchestrator.py (the questionnaire runner, 892 lines)
- Source/UnrealEngineBridge/UI/** (trivia GameMode, HUD, 6 Slate widgets)
- BridgeComponent.{h,cpp} (thin BP relay whose only consumers were the
removed UI; it called the removed subsystem game-flow methods)
- UEBridgeSubsystem StartGame/StopGame/SubmitAnswer state machine entry
points (file-watch/state protocol internals retained for now)
Zero references to the removed classes in Config/ or Content/ (verified).
usd_bridge/ is deliberately untouched - parked, not shipped.
Curated from the ANVIL decruft-game task (3/3 features passing, suite
green at 415 tests). Cross-tree symbol check: no StartGame/StopGame/
SubmitAnswer remain in UEBridgeRuntime.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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What
Removes the legacy Translators cognitive-profiling game from the runtime path:
bridge_orchestrator.py— the questionnaire runner (892 lines)Source/UnrealEngineBridge/UI/**— trivia GameMode, HUD, and 6 Slate widgetsBridgeComponent.{h,cpp}— thin Blueprint relay; its only consumers were the removed UI, and it called the removed subsystem game-flow methodsUEBridgeSubsystemStartGame/StopGame/SubmitAnswerstate-machine entry points (file-watch/state protocol internals retained for now)usd_bridge/is deliberately untouched — parked, not shipped.Why
First milestone of the UE 5.8 / Epic-MCP-era refocus: UnrealEngine_Bridge sheds the legacy game product line and concentrates on the differentiated agentic layer (perception, spatial reasoning, lighting, mograph, resilience). Curated from the ANVIL
decruft-gametask (3/3 features passing).Verification
python -m pytest -q: 415 passedStartGame|StopGame|SubmitAnsweroccurrences inUEBridgeRuntimeConfig/orContent/(scanned before deletion)🤖 Generated with Claude Code