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Any plans to open-source BokehMe++? #12

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@ChambinLee

Hi Juewen,

I’m really impressed by your new paper “BokehMe++: Harmonious Fusion of Classical and Neural Rendering for Versatile Bokeh Creation”, which proposes a number of exciting advancements including highlight-weight redistribution, cat-eye effect simulation, hierarchical classical rendering, improved error map generation, and support for arbitrary blur sizes.

Given the significance of these improvements, I’d like to know the following:

Are there any plans to release the source code (and possibly pretrained models) of BokehMe++?

Thanks again for your outstanding research, and I look forward to possibly experimenting with BokehMe++ once the code is available.

Best regards,

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