Hi Juewen,
I’m really impressed by your new paper “BokehMe++: Harmonious Fusion of Classical and Neural Rendering for Versatile Bokeh Creation”, which proposes a number of exciting advancements including highlight-weight redistribution, cat-eye effect simulation, hierarchical classical rendering, improved error map generation, and support for arbitrary blur sizes.
Given the significance of these improvements, I’d like to know the following:
Are there any plans to release the source code (and possibly pretrained models) of BokehMe++?
Thanks again for your outstanding research, and I look forward to possibly experimenting with BokehMe++ once the code is available.
Best regards,
Hi Juewen,
I’m really impressed by your new paper “BokehMe++: Harmonious Fusion of Classical and Neural Rendering for Versatile Bokeh Creation”, which proposes a number of exciting advancements including highlight-weight redistribution, cat-eye effect simulation, hierarchical classical rendering, improved error map generation, and support for arbitrary blur sizes.
Given the significance of these improvements, I’d like to know the following:
Are there any plans to release the source code (and possibly pretrained models) of BokehMe++?
Thanks again for your outstanding research, and I look forward to possibly experimenting with BokehMe++ once the code is available.
Best regards,